b4fc3ab902
-- omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other humans are represented by a non-highlighted "@". It is recommended that the novice read the man pages for rogue or some other such game and perhaps play a few games before playing omega. WWW: http://www.alcyone.com/max/projects/omega/
16 lines
408 B
Plaintext
16 lines
408 B
Plaintext
$OpenBSD: patch-genclr_c,v 1.1.1.1 2001/07/28 16:31:47 lebel Exp $
|
|
--- genclr.c.orig Sat Aug 8 08:53:38 1998
|
|
+++ genclr.c Fri Jul 27 20:59:03 2001
|
|
@@ -281,7 +281,11 @@ int main (int argc, char **argv)
|
|
*/
|
|
fp = emitopen (cfile, argv);
|
|
fprintf (fp, "\
|
|
+#ifdef __FreeBSD__\n\
|
|
+#include <ncurses.h>\n\
|
|
+#else\n\
|
|
#include <curses.h>\n\
|
|
+#endif\n\
|
|
#include <stdio.h>\n\
|
|
#include <stdlib.h>\n\
|
|
|