29ee0536c4
- use official distfile and set EPOCH - sort WANTLIB and depends a little - builds now with bsd make - switch to ipv4 networking, leave ipv6 disabled -> ipv4 works out of the box - remove asm optimization bits, got it to build but it crashes the client - mention upstream's nice docs - some fixes that went straight to upstream Quake has some audio bugs that cause stuttering. If you experience any stuttering you should try without sndiod or make sndiod block size larger (-b). Note that the bigger the sndiod block size is, the bigger the latency becomes between video and audio. from Antti Harri (MAINTAINER)
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584 B
Plaintext
26 lines
584 B
Plaintext
Quake is a 3D action game, which can be played both single-user as multi-
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user. This package holds server binaries.
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Note that you must have quake datafiles from elsewhere.
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System wide data directory : ${PREFIX}/share/quakeforge
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Per-user game data directory: ~/.quakeforge
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One of those directories should contain the following:
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./id1/
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./id1/pak0.pak
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./id1/pak1.pak
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./id1/config.cfg
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You can optionally also have the following:
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./rogue/
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./rogue/pak0.pak
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./rogue/config.cfg
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./hipnotic/
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./hipnotic/pak0.pak
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Refer to ${HOMEPAGE}doxygen/ for documentation and
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command line switches.
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