openbsd-ports/games/xboing/patches/patch-Imakefile
2001-03-08 12:34:15 +00:00

53 lines
1.9 KiB
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--- Imakefile.orig Fri Nov 22 02:28:46 1996
+++ Imakefile Thu Mar 8 02:21:42 2001
@@ -24,23 +24,22 @@ XCOMM ==================================
XCOMM This is the directory where the highscore, level & sound data will be
XCOMM placed. Default will be the current directory.
- XBOING_DIR = .
+ XBOING_DIR = ${PREFIX}/share/xboing
XCOMM These are some defines that must be set. Some may be overwritten in the
XCOMM machine arch section.
- XPMLIB = -L/usr/X11/lib -lXpm
- XPMINCLUDE = -I/usr/X11/include/X11
+ XPMLIB = -lXpm
+ XPMINCLUDE = -I${X11BASE}/include/X11
XBOINGINCLUDE = -I./include
LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels
SOUNDS_DIR = $(XBOING_DIR)/sounds
BACKUP_DIR = $(XBOING_DIR)/../backups
HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
- AUDIO_AVAILABLE = False
- AUDIO_SRC = audio/NOaudio.c
+ AUDIO_AVAILABLE = True
+ AUDIO_SRC = audio/LINUXaudio.c
AUDIO_INCLUDE =
- AUDIO_LIB =
- CDEBUGFLAGS = -g
+ AUDIO_LIB = -lossaudio
XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
#define COMPILE_IN_AUDIO
@@ -81,7 +80,7 @@ XCOMM Below are the special defines for
AUDIO_LIB = -laudio
#endif /* SGIArchitecture */
-#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(OpenBSDArchitecture)
AUDIO_AVAILABLE = True
AUDIO_SRC = audio/SUNaudio.c
@@ -132,8 +131,8 @@ XCOMM hasn't a usleep() function.
-DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
-DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
-DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
- -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
-XCOMM -DUSE_FLOCK=\"True\" \
+ -DREADMEP_FILE=\"$(XBOING_DIR)/problems.doc\" \
+ -DUSE_FLOCK=\"True\"
XCOMM -DNEED_USLEEP=\"True\" \
XCOMM -DNO_LOCKING=\"True\"