04dbbed2f2
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at their leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. WWW: http://icculus.org/SDL_sound/
11 lines
688 B
Plaintext
11 lines
688 B
Plaintext
SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as .WAV and .MP3. It is meant to make the
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programmer's sound playback tasks simpler. The programmer gives
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SDL_sound a filename, or feeds it data directly from one of many
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sources, and then reads the decoded waveform data back at their leisure.
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If resource constraints are a concern, SDL_sound can process sound data
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in programmer-specified blocks. Alternately, SDL_sound can decode a
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whole sound file and hand back a single pointer to the whole waveform.
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SDL_sound can also handle sample rate, audio format, and channel
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conversion on-the-fly and behind-the-scenes, if the programmer desires.
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