daniel 8b812e3a6a update py-game to 1.9.6
In this update the source directories were restructured so all our local
patches need to be applied to new file names causing a bit of churn.

The biggest change in this release is progress towards migrating from sdl1
to sdl2. For now our port stays on sdl1 though.
2020-11-21 01:05:21 +00:00

64 lines
1.7 KiB
Makefile

# $OpenBSD: Makefile,v 1.40 2020/11/21 01:05:21 daniel Exp $
COMMENT= set of Python modules designed for writing games
MODPY_EGG_VERSION = 1.9.6
DISTNAME= pygame-${MODPY_EGG_VERSION}
PKGNAME = py-game-${MODPY_EGG_VERSION}
CATEGORIES= devel games
HOMEPAGE= https://www.pygame.org/
# LGPLv2.1
PERMIT_PACKAGE= Yes
WANTLIB += SDL SDL_image SDL_mixer SDL_ttf X11 jpeg png pthread
WANTLIB += freetype z ${MODPY_WANTLIB}
MODULES = lang/python
FLAVORS = python3
FLAVOR ?=
MODPY_PI = Yes
MODPY_SETUPTOOLS = Yes
SUBST_VARS += MODPY_LIB_SUFFIX
LIB_DEPENDS= devel/sdl-ttf \
devel/sdl-image \
devel/sdl-mixer
TEST_DEPENDS = ${BUILD_PKGPATH}
MAKE_ENV+= LOCALBASE="${LOCALBASE}" \
SDL_CONFIG="${LOCALBASE}/bin/sdl-config"
EXAMPLESDIR= ${PREFIX}/share/examples/pygame${MODPY_BIN_SUFFIX}
DOCDIR= ${PREFIX}/share/doc/pygame${MODPY_BIN_SUFFIX}
TEST_IS_INTERACTIVE= x11
TEST_ENV = PYTHONPATH=${WRKSRC}
do-configure:
${SUBST_CMD} ${WRKSRC}/buildconfig/Setup.SDL1.in
@cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MODPY_BIN} buildconfig/config.py
post-install:
${INSTALL_DATA_DIR} ${EXAMPLESDIR}
${INSTALL_SCRIPT} ${WRKSRC}/examples/*.py ${EXAMPLESDIR}
${INSTALL_DATA} ${WRKSRC}/examples/readme.txt ${EXAMPLESDIR}
${INSTALL_DATA_DIR} ${EXAMPLESDIR}/data
${INSTALL_SCRIPT} ${WRKSRC}/examples/data/* ${EXAMPLESDIR}/data
${INSTALL_DATA_DIR} ${DOCDIR}
${INSTALL_DATA} ${WRKSRC}/README.rst ${DOCDIR}
${INSTALL_DATA} ${WRKSRC}/docs/*.{gif,html} ${DOCDIR}
.for i in ref tut
${INSTALL_DATA_DIR} ${DOCDIR}/$i
${INSTALL_DATA} `find ${WRKSRC}/docs/reST/$i -maxdepth 1 -type f` \
${DOCDIR}/$i
.endfor
@perl -pi -e 's,/usr/bin/env python,/usr/bin/env python${MODPY_VERSION},g' \
${EXAMPLESDIR}/*.py
.include <bsd.port.mk>