openbsd-ports/games/chocolate-doom/Makefile
2013-03-11 11:02:49 +00:00

53 lines
1.2 KiB
Makefile

# $OpenBSD: Makefile,v 1.13 2013/03/11 11:07:38 espie Exp $
COMMENT = portable version of iD Software's Doom
DISTNAME = chocolate-doom-1.7.0
CATEGORIES = games x11
HOMEPAGE = http://www.chocolate-doom.org/
MAINTAINER = Ryan Freeman <rfreeman@openbsd.org>
# GPLv2
PERMIT_PACKAGE_CDROM = Yes
WANTLIB = SDL c m pthread SDL_mixer>=3 SDL_net>=1 samplerate>=1
LIB_DEPENDS = devel/sdl-mixer \
devel/sdl-net \
audio/libsamplerate
MASTER_SITES = ${MASTER_SITE_SOURCEFORGE:=chocolate-doom/}
RUN_DEPENDS = devel/desktop-file-utils
USE_GROFF = Yes
CONFIGURE_STYLE = gnu
# we don't need to require python to build
CONFIGURE_ENV += HAVE_PYTHON=false
# set correct program directory
MAKE_FLAGS = gamesdir="${TRUEPREFIX}/bin"
MAN_5 = chocolate-doom.cfg default.cfg
MAN_6 = chocolate-doom chocolate-server chocolate-setup
post-extract:
# set correct data directory
@perl -pi -e "s,/usr/share/games/doom,${TRUEPREFIX}/share/doom," \
${WRKSRC}/src/d_iwad.c
post-install:
# Data files get installed to this directory.
${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
.for m in ${MAN_5}
${INSTALL_MAN} ${WRKBUILD}/man/$m.5 ${PREFIX}/man/man5/
.endfor
.for m in ${MAN_6}
${INSTALL_MAN} ${WRKBUILD}/man/$m.6 ${PREFIX}/man/man6/
.endfor
.include <bsd.port.mk>