65 lines
3.0 KiB
Plaintext
65 lines
3.0 KiB
Plaintext
$OpenBSD: patch-game_c,v 1.2 2005/10/21 20:07:05 naddy Exp $
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--- game.c.orig Thu Oct 20 07:16:21 2005
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+++ game.c Thu Oct 20 07:20:16 2005
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@@ -275,24 +275,24 @@ int mainLoop(void)
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/* shoot down bonus message */
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if (manage->BossTime >= 1)
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{
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- sprintf(Percent,"shoot down %02d%%",player->Percent);
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+ snprintf(Percent, sizeof(Percent), "shoot down %02d%%",player->Percent);
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draw_string(210, 370, Percent, strlen(Percent));
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- sprintf(Bonus,"Bonus %d pts", shoot_down_bonus(player->Percent, manage->Loop, manage->Stage));
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+ snprintf(Bonus, sizeof(Bonus), "Bonus %d pts", shoot_down_bonus(player->Percent, manage->Loop, manage->Stage));
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draw_string(260 + manage->Appear*3 , 400,
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Bonus, strlen(Bonus));
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if (player->Percent >= 100)
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{
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- sprintf(Perfect,"Perfect!!");
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+ snprintf(Perfect, sizeof(Perfect), "Perfect!!");
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draw_string(170 - manage->Appear*3 , 420,
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Perfect, strlen(Perfect));
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}
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}
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else
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{
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- snprintf(Percent, 32, "the boss escaped");
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+ snprintf(Percent, sizeof(Percent), "the boss escaped");
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draw_string(200 ,370 ,Percent, strlen(Percent));
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}
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@@ -335,19 +335,19 @@ static void DrawInfo(void)
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int i;
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- sprintf(Score,"Score % 8d",player->Rec[0].score);
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- sprintf(Stage,"Stage %2d",manage->Stage);
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- sprintf(Ships,"Ships %3d",player->Ships);
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+ snprintf(Score, sizeof(Score), "Score % 8d",player->Rec[0].score);
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+ snprintf(Stage, sizeof(Stage), "Stage %2d",manage->Stage);
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+ snprintf(Ships, sizeof(Ships), "Ships %3d",player->Ships);
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#ifdef DEBUG
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- sprintf(ObjectE,"Enemy Object %3d",manage->EnemyNum);
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- sprintf(ObjectP,"Player Object %3d",manage->PlayerNum);
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- sprintf(Loop,"Loop %2d",manage->Loop);
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- sprintf(Level,"Level %3d",manage->Level);
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- sprintf(Weapon,"Weapon %d",manage->player[0]->Data.Cnt[5]);
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- sprintf(Pow,"Pow %2d",manage->player[0]->Data.Cnt[6]);
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- sprintf(Speed,"Speed %2d",manage->player[0]->Data.Speed);
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- sprintf(Enemy,"Enemy %3d",manage->StageEnemy);
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- sprintf(EnemyKill,"EnemyKill %3d",manage->StageShotDown);
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+ snprintf(ObjectE, sizeof(ObjectE), "Enemy Object %3d",manage->EnemyNum);
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+ snprintf(ObjectP, sizeof(ObjectP), "Player Object %3d",manage->PlayerNum);
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+ snprintf(Loop, sizeof(Loop), "Loop %2d",manage->Loop);
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+ snprintf(Level, sizeof(Level), "Level %3d",manage->Level);
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+ snprintf(Weapon, sizeof(Weapon), "Weapon %d",manage->player[0]->Data.Cnt[5]);
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+ snprintf(Pow, sizeof(Pow), "Pow %2d",manage->player[0]->Data.Cnt[6]);
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+ snprintf(Speed, sizeof(Speed), "Speed %2d",manage->player[0]->Data.Speed);
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+ snprintf(Enemy, sizeof(Enemy), "Enemy %3d",manage->StageEnemy);
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+ snprintf(EnemyKill, sizeof(EnemyKill), "EnemyKill %3d",manage->StageShotDown);
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#endif
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draw_string(10, 20, Score, strlen(Score));
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