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openbsd-ports
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games
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patches
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thfr
ffefb3db7a
use __atomic_* functions and unbreak build on ppc, by cwen@
2019-09-02 18:20:12 +00:00
..
patch-core_io_compression_cpp
…
patch-core_io_compression_h
…
patch-core_io_SCsub
…
patch-core_project_settings_cpp
update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@
2018-08-25 19:20:29 +00:00
patch-core_safe_refcount_h
use __atomic_* functions and unbreak build on ppc, by cwen@
2019-09-02 18:20:12 +00:00
patch-drivers_unix_os_unix_cpp
update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@
2018-08-25 19:20:29 +00:00
patch-main_main_cpp
update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@
2018-08-25 19:20:29 +00:00
patch-platform_x11_detect_py
update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@
2018-08-25 19:20:29 +00:00
patch-platform_x11_os_x11_cpp
…
patch-servers_audio_server_cpp
update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@
2018-08-25 19:20:29 +00:00
patch-servers_visual_shader_language_cpp
fix bool type NULL -> false to not trip up ports-gcc
2019-08-16 15:38:15 +00:00
patch-thirdparty_thekla_atlas_nvcore_nvcore_h
fix bool type NULL -> false to not trip up ports-gcc
2019-08-16 15:38:15 +00:00