openbsd-ports/games/openarena/patches/patch-code_qcommon_q_shared_h
jakemsr 313837a2ff * use the sndio backend from games/quake, since ao uses (essentially)
the same audio engine as quake
* use -pthread instead of -lpthread for pthreads linkage
* oa defines an ALIGN macro, rename it to QALIGN to avoid clashing
  with the ALIGN macro from machine/param.h
* use /dev/arandom instead of /dev/urandom
ok jasper@
2010-05-27 03:47:28 +00:00

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$OpenBSD: patch-code_qcommon_q_shared_h,v 1.1 2010/05/27 03:47:28 jakemsr Exp $
--- code/qcommon/q_shared.h.orig Mon May 3 04:41:00 2010
+++ code/qcommon/q_shared.h Mon May 3 04:41:20 2010
@@ -157,9 +157,9 @@ typedef int clipHandle_t;
#define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
#ifdef __GNUC__
-#define ALIGN(x) __attribute__((aligned(x)))
+#define QALIGN(x) __attribute__((aligned(x)))
#else
-#define ALIGN(x)
+#define QALIGN(x)
#endif
#ifndef NULL