openbsd-ports/games/openarena/files
jakemsr 313837a2ff * use the sndio backend from games/quake, since ao uses (essentially)
the same audio engine as quake
* use -pthread instead of -lpthread for pthreads linkage
* oa defines an ALIGN macro, rename it to QALIGN to avoid clashing
  with the ALIGN macro from machine/param.h
* use /dev/arandom instead of /dev/urandom
ok jasper@
2010-05-27 03:47:28 +00:00
..
snd_sndio.c