20d7a708b3
Players move along in an artificial world and shoot each other using various kinds of weapons, bullets, mines and bombs, rockets (smarts, torpedos and nuclear), lasers; defend using cloaking devices, sensors, transporters, autopilot etc. XPilot's highlights include: * True client/server based game; optimal speed for every player. * Meta server with up to date information about servers hosting games around the world. * 'Real physics'; particles of explosions and sparks from your engines all affect you if you're hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions. * Specialized editors for editing ship-shapes and maps. * Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways. Some features are borrowed from classics like the Atari coin-ups Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64) and Gravity Force (Commodore Amiga). The main idea of the game is scoring points and having lots of fun. Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
26 lines
548 B
Makefile
26 lines
548 B
Makefile
# $OpenBSD: Makefile,v 1.1.1.1 2001/02/10 18:56:16 reinhard Exp $
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DISTNAME= xpilot-4.3.0
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CATEGORIES= games x11
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NEED_VERSION= 1.353
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HOMEPAGE= http://www.xpilot.org/
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MASTER_SITES= ftp://ftp.xpilot.org/pub/xpilot/ \
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ftp://ftp.xpilot.org/pub/xpilot/old \
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${MASTER_SITE_XCONTRIB}
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MASTER_SITE_SUBDIR= games/multiplayer
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MAINTAINER= Peter Valchev <pvalchev@toxiclinux.org>
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PERMIT_PACKAGE_CDROM= Yes
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PERMIT_PACKAGE_FTP= Yes
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PERMIT_DISTFILES_CDROM= Yes
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PERMIT_DISTFILES_FTP= Yes
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USE_X11= Yes
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CONFIGURE_STYLE= imake
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.include <bsd.port.mk>
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