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$OpenBSD: patch-draw_c,v 1.2 2017/05/12 21:25:00 espie Exp $
Index: draw.c
--- draw.c.orig
+++ draw.c
@@ -1,4 +1,5 @@
#include <stdio.h>
+#include <string.h> /* strlen */
#include "constant.h"
@@ -15,6 +16,12 @@
#include "extern.h"
+void draw_blank_cell(cell_type *, int, int);
+void draw_arrows(cell_type *, xwindow_type *, GC, GC, int, int, int,
+ shape_type *, int);
+void draw_march_arrows(cell_type *, int, xwindow_type *, int, int,
+ shape_type *, int);
+void draw_manager(cell_type *, xwindow_type *, GC, int, int);
/******************************************************************************
draw_board (current_player, justboard)
@@ -22,6 +29,7 @@
Draw the entire blank board and all message strings for <current_player>.
******************************************************************************/
+void
draw_board (current_player, justboard)
int current_player,
justboard;
@@ -151,6 +159,7 @@ draw_board (current_player, justboard)
Draw <cell> on every display (for which it should be visible).
******************************************************************************/
+void
draw_multiple_cell (cell)
cell_type *cell;
{
@@ -190,6 +199,7 @@ draw_multiple_cell (cell)
terrain is visible.
******************************************************************************/
+void
draw_cell (cell, player, use_full)
cell_type *cell;
int player,
@@ -610,6 +620,7 @@ draw_cell (cell, player, use_full)
Draw a single blank polygon.
******************************************************************************/
+void
draw_blank_cell (cell, player, use_terrain)
cell_type *cell;
int player, use_terrain;
@@ -659,6 +670,7 @@ draw_blank_cell (cell, player, use_terrain)
Current cell shape is <shape>. If <is_halved>, just draw mini-vector.
******************************************************************************/
+void
draw_arrows (cell, xwindow, hue_on, hue_off, x_center, y_center,
half_troop_size, shape, is_halved)
cell_type *cell;
@@ -763,6 +775,7 @@ draw_arrows (cell, xwindow, hue_on, hue_off, x_center,
indicates passive or active marching.
******************************************************************************/
+void
draw_march_arrows (cell, march_side, xwindow, x_center, y_center,
shape, march_type)
cell_type *cell;
@@ -833,6 +846,7 @@ draw_march_arrows (cell, march_side, xwindow, x_center
Draw icons which indicate how <cell> is being managed.
******************************************************************************/
+void
draw_manager (cell, xwindow, hue_off, x_center, y_center)
cell_type *cell;
xwindow_type *xwindow;
@@ -887,6 +901,7 @@ draw_manager (cell, xwindow, hue_off, x_center, y_cent
Draw a shell in <cell> of hue given by <source_side> for <player>.
******************************************************************************/
+void
draw_shell (cell, player, source_side)
cell_type *cell;
int player,
@@ -924,6 +939,7 @@ draw_shell (cell, player, source_side)
Draw a parachute in <cell> of hue given by <source_side> for <player>.
******************************************************************************/
+void
draw_chute (cell, player, source_side)
cell_type *cell;
int player,
@@ -985,6 +1001,7 @@ draw_chute (cell, player, source_side)
of CTRL_G to ring the bell.
******************************************************************************/
+void
draw_message (text, textcount, new_side, current_player)
char text[];
int textcount,
@@ -998,7 +1015,7 @@ draw_message (text, textcount, new_side, current_playe
old_length,
scroll, scroll_and_print;
- static old_side=0,
+ static int old_side=0,
very_first=TRUE,
first_time[MAX_PLAYERS];
@@ -1266,13 +1283,14 @@ draw_message (text, textcount, new_side, current_playe
Draw short text string which indicates the elapsed game time.
******************************************************************************/
+void
draw_timer (running_time, player)
unsigned long running_time;
int player;
{
char line[MAX_LINE];
- sprintf (line, "%02u:%02u", running_time/60, running_time%60);
+ snprintf (line, MAX_LINE, "%02lu:%02lu", running_time/60, running_time%60);
XDrawImageString (XWindow[player]->display, XWindow[player]->window,
XWindow[player]->hue_mark[0], TIMER_OFFSET,
XWindow[player]->text_y_pos[0],