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$OpenBSD: patch-command_c,v 1.2 2017/05/12 21:25:00 espie Exp $
Index: command.c
--- command.c.orig
+++ command.c
@@ -1,4 +1,5 @@
#include <stdio.h>
+#include <string.h> /* strcpy */
#include "constant.h"
@@ -22,6 +23,7 @@
Given a march command, prepare <cell> appropriately.
******************************************************************************/
+void
run_march (cell, player, side, x, y, button, tdir)
cell_type *cell;
int player, side,
@@ -92,6 +94,7 @@ run_march (cell, player, side, x, y, button, tdir)
Attack given <cell> from all adjacent cells owned by <side>.
******************************************************************************/
+void
run_attack (cell, side)
cell_type *cell;
int side;
@@ -177,6 +180,7 @@ run_attack (cell, side)
Eliminate all movement vectors from <cell>.
******************************************************************************/
+void
run_zero (cell)
cell_type *cell;
{
@@ -196,6 +200,7 @@ run_zero (cell)
Lower <cell> level by one unit.
******************************************************************************/
+void
run_dig (cell)
cell_type *cell;
{
@@ -322,6 +327,7 @@ run_dig (cell)
Raise <cell> level by one unit.
******************************************************************************/
+void
run_fill (cell)
cell_type *cell;
{
@@ -421,6 +427,7 @@ run_fill (cell)
Scuttle the town/base located within <cell>.
******************************************************************************/
+void
run_scuttle (cell)
cell_type *cell;
{
@@ -527,6 +534,7 @@ run_scuttle (cell)
to create a town.
******************************************************************************/
+void
run_build (cell, side)
cell_type *cell;
int side;
@@ -582,6 +590,7 @@ run_build (cell, side)
minimum due to troop movement.
******************************************************************************/
+void
run_reserve (cell, player, side, text)
cell_type *cell;
int player,
@@ -629,6 +638,7 @@ run_reserve (cell, player, side, text)
Shoot a shell or a paratroop.
******************************************************************************/
+void
run_shoot (cell, current_player, xpos, ypos, calculate, is_artillery)
cell_type *cell;
int current_player,