317edc2f99
The Generic Game Engine library supports the double-buffering animation technique: one visible X11 pixmap where an image is prepared, and one visible X11 window to which a prepared image is copied at every animation period. WWW: http://sites.netscape.net/sarrazip/
32 lines
675 B
Makefile
32 lines
675 B
Makefile
# $OpenBSD: Makefile,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
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COMMENT= "X11 game engine library"
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VERSION= 3.0
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DISTNAME= gengameng-${VERSION}
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CATEGORIES= devel x11
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NEED_VERSION= 1.433
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HOMEPAGE= http://sites.netscape.net/sarrazip/
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MAINTAINER= Peter Valchev <pvalchev@openbsd.org>
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PERMIT_PACKAGE_CDROM= Yes
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PERMIT_PACKAGE_FTP= Yes
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PERMIT_DISTFILES_CDROM= Yes
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PERMIT_DISTFILES_FTP= Yes
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MASTER_SITES= ${HOMEPAGE}
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LIB_DEPENDS= SDL.0.3:sdl-*-!no_x11:devel/sdl \
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SDL_image.0.0:sdl-image-*:devel/sdl-image
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USE_X11= Yes
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SEPARATE_BUILD= concurrent
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CONFIGURE_STYLE= gnu
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CONFIGURE_ARGS+= ${CONFIGURE_SHARED}
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CONFIGURE_ARGS+= --enable-static
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.include <bsd.port.mk>
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