openbsd-ports/devel/gengameng/Makefile
pvalchev 317edc2f99 import of gengameng-3.0
The Generic Game Engine library supports the double-buffering
animation technique: one visible X11 pixmap where an image is
prepared, and one visible X11 window to which a prepared image
is copied at every animation period.

WWW: http://sites.netscape.net/sarrazip/
2001-08-07 05:04:23 +00:00

32 lines
675 B
Makefile

# $OpenBSD: Makefile,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
COMMENT= "X11 game engine library"
VERSION= 3.0
DISTNAME= gengameng-${VERSION}
CATEGORIES= devel x11
NEED_VERSION= 1.433
HOMEPAGE= http://sites.netscape.net/sarrazip/
MAINTAINER= Peter Valchev <pvalchev@openbsd.org>
PERMIT_PACKAGE_CDROM= Yes
PERMIT_PACKAGE_FTP= Yes
PERMIT_DISTFILES_CDROM= Yes
PERMIT_DISTFILES_FTP= Yes
MASTER_SITES= ${HOMEPAGE}
LIB_DEPENDS= SDL.0.3:sdl-*-!no_x11:devel/sdl \
SDL_image.0.0:sdl-image-*:devel/sdl-image
USE_X11= Yes
SEPARATE_BUILD= concurrent
CONFIGURE_STYLE= gnu
CONFIGURE_ARGS+= ${CONFIGURE_SHARED}
CONFIGURE_ARGS+= --enable-static
.include <bsd.port.mk>