42 lines
1.5 KiB
Plaintext
42 lines
1.5 KiB
Plaintext
$OpenBSD: patch-source_AppHdr_h,v 1.1.1.1 2005/10/22 15:20:28 espie Exp $
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--- source/AppHdr.h.orig Mon Mar 24 02:05:12 2003
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+++ source/AppHdr.h Wed Oct 19 13:14:04 2005
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@@ -151,7 +151,7 @@
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// Most of the linux stuff applies, and so we want it
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#define LINUX
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#define PLAIN_TERM
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-//#define MULTIUSER
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+ #define MULTIUSER
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#include "liblinux.h"
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// The ALTCHARSET may come across as DEC characters/JIS on non-ibm platforms
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@@ -167,7 +167,7 @@
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// This is used for BSD tchars type ioctl, use this if you can't
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// use the Posix support above.
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- #define USE_TCHARS_IOCTL
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+ // #define USE_TCHARS_IOCTL
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// This uses Unix signal control to block some things, may be
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// useful in conjunction with USE_TCHARS_IOCTL.
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@@ -377,7 +377,9 @@
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// Setting it to nothing or not setting it will cause all game files to
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// be dumped in the current directory.
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//
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+#if !defined(SAVE_DIR_PATH)
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#define SAVE_DIR_PATH "/opt/crawl/lib/"
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+#endif
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// will make this little thing go away. Define SAVE_PACKAGE_CMD
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// to a command to compress and bundle the save game files into a
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@@ -389,9 +391,6 @@
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//
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// Comment these lines out if you want to leave the save files uncompressed.
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//
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- #define SAVE_PACKAGE_CMD "/usr/bin/zip -m -q -j -1 %s.zip %s.*"
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- #define LOAD_UNPACKAGE_CMD "/usr/bin/unzip -q -o %s.zip -d" SAVE_DIR_PATH
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- #define PACKAGE_SUFFIX ".zip"
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// This provides some rudimentary protection against people using
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// save file cheats on multi-user systems.
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