b4fc3ab902
-- omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other humans are represented by a non-highlighted "@". It is recommended that the novice read the man pages for rogue or some other such game and perhaps play a few games before playing omega. WWW: http://www.alcyone.com/max/projects/omega/
26 lines
756 B
Plaintext
26 lines
756 B
Plaintext
$OpenBSD: patch-defs_h,v 1.1.1.1 2001/07/28 16:31:47 lebel Exp $
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--- defs.h.orig Thu Dec 31 19:07:57 1998
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+++ defs.h Fri Jul 27 20:59:03 2001
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@@ -45,7 +45,9 @@ on save and restore. */
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This might usually be "/usr/games/lib/omegalib/", for unix,
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or something like "c:\\games\\omega\\omegalib\\" for msdos */
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+#ifndef OMEGALIB
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#define OMEGALIB "./lib/"
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+#endif
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/* Comment the following line out if you want users to be able to override */
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/* the OMEGALIB define, above, by setting the environment variable OMEGALIB */
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@@ -570,7 +572,11 @@ on save and restore. */
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/* WDT: thank goodness for that lack of implementation. */
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#else
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+#ifdef __FreeBSD__
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+#include <ncurses.h>
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+#else
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#include <curses.h>
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+#endif
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#define COL_FG_BLINK A_BLINK
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