39 lines
939 B
Plaintext
39 lines
939 B
Plaintext
$OpenBSD: patch-gamectl_cpp,v 1.2 2007/12/05 10:49:24 ajacoutot Exp $
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--- gamectl.cpp.orig Sun Oct 28 02:28:04 2007
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+++ gamectl.cpp Wed Dec 5 11:23:44 2007
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@@ -38,7 +38,7 @@ int gamecontrol_t::dl;
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int gamecontrol_t::dr;
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int gamecontrol_t::ul;
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int gamecontrol_t::ur;
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-int gamecontrol_t::shot;
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+int gamecontrol_t::shot = 1;
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int gamecontrol_t::direction = 1;
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int gamecontrol_t::new_direction = 0;
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int gamecontrol_t::latch_timer = 0;
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@@ -52,7 +52,7 @@ void gamecontrol_t::init(int always_fire)
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right = 0;
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up = 0;
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down = 0;
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- shot = 0;
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+ shot = 1;
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movekey_pressed = 0;
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SDL_EnableKeyRepeat(r_delay, r_interval);
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}
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@@ -213,7 +213,7 @@ void gamecontrol_t::press(int k)
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dr = 1;
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break;
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case BTN_FIRE:
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- shot = 1;
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+ shot = !shot;
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break;
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}
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gamecontrol_t::change();
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@@ -248,7 +248,6 @@ void gamecontrol_t::release(int k)
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dr = 0;
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break;
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case BTN_FIRE:
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- shot = 0;
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break;
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}
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gamecontrol_t::change();
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