649cd09245
-- The game is set in Moria and the goal is to kill off the balrog. Apart from this, the game is almost completely based on Dungeons & Dragons. The game is a true classic and every true gamer should have played it. It was originally written by Robert Alan Koeneke with some help from Jimmy Wayne Todd. Further development of the game has almost ceased, but The Pits of Angband, which is based on its code, is still very much in development. WWW: http://www-math.bgsu.edu/~grabine/moria.html
33 lines
826 B
Plaintext
33 lines
826 B
Plaintext
$OpenBSD: patch-source_misc1_c,v 1.1.1.1 2001/07/04 16:57:50 lebel Exp $
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--- source/misc1.c.orig Wed Jul 4 11:39:07 2001
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+++ source/misc1.c Wed Jul 4 11:40:17 2001
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@@ -29,7 +29,6 @@
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#endif
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#if !defined(ATARIST_MWC) && !defined(MAC) && !defined(VMS) && !defined(AMIGA)
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-long time();
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#endif
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struct tm *localtime();
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@@ -48,7 +47,7 @@ int32u seed;
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#ifdef MAC
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clock_var = time((time_t *)0);
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#else
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- clock_var = time((long *)0);
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+ clock_var = time((time_t *)0);
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#endif
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else
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clock_var = seed;
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@@ -95,9 +94,9 @@ int check_time()
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#ifdef MAC
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clock_var = time((time_t *)0);
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#else
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- clock_var = time((long *)0);
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+ clock_var = time((time_t *)0);
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#endif
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- tp = localtime(&clock_var);
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+ tp = localtime((time_t *)&clock_var);
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if (days[tp->tm_wday][tp->tm_hour+4] == 'X')
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return TRUE;
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else
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