openbsd-ports/emulators/desmume/patches/patch-src_gfx3d_cpp
2022-03-11 18:59:33 +00:00

54 lines
1.5 KiB
Plaintext

Index: src/gfx3d.cpp
--- src/gfx3d.cpp.orig
+++ src/gfx3d.cpp
@@ -1215,24 +1215,24 @@ static void gfx3d_glNormal(s32 v)
//apply lighting model
u8 diffuse[3] = {
- (dsDiffuse)&0x1F,
- (dsDiffuse>>5)&0x1F,
- (dsDiffuse>>10)&0x1F };
+ (u8)( dsDiffuse & 0x1F),
+ (u8)((dsDiffuse >> 5) & 0x1F),
+ (u8)((dsDiffuse >> 10) & 0x1F) };
u8 ambient[3] = {
- (dsAmbient)&0x1F,
- (dsAmbient>>5)&0x1F,
- (dsAmbient>>10)&0x1F };
+ (u8)( dsAmbient & 0x1F),
+ (u8)((dsAmbient >> 5) & 0x1F),
+ (u8)((dsAmbient >> 10) & 0x1F) };
u8 emission[3] = {
- (dsEmission)&0x1F,
- (dsEmission>>5)&0x1F,
- (dsEmission>>10)&0x1F };
+ (u8)( dsEmission & 0x1F),
+ (u8)((dsEmission >> 5) & 0x1F),
+ (u8)((dsEmission >> 10) & 0x1F) };
u8 specular[3] = {
- (dsSpecular)&0x1F,
- (dsSpecular>>5)&0x1F,
- (dsSpecular>>10)&0x1F };
+ (u8)( dsSpecular & 0x1F),
+ (u8)((dsSpecular >> 5) & 0x1F),
+ (u8)((dsSpecular >> 10) & 0x1F) };
int vertexColor[3] = { emission[0], emission[1], emission[2] };
@@ -1241,9 +1241,9 @@ static void gfx3d_glNormal(s32 v)
if(!((lightMask>>i)&1)) continue;
u8 _lightColor[3] = {
- (lightColor[i])&0x1F,
- (lightColor[i]>>5)&0x1F,
- (lightColor[i]>>10)&0x1F };
+ (u8)( lightColor[i] & 0x1F),
+ (u8)((lightColor[i] >> 5) & 0x1F),
+ (u8)((lightColor[i] >> 10) & 0x1F) };
//This formula is the one used by the DS
//Reference : http://nocash.emubase.de/gbatek.htm#ds3dpolygonlightparameters