1e0b6a7556
a lifetime of war. But now they have a chance to win the war once and for all. In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov. import! import! ajacoutot@
96 lines
3.4 KiB
Plaintext
96 lines
3.4 KiB
Plaintext
$OpenBSD: patch-makefile,v 1.1.1.1 2007/05/27 15:34:55 kili Exp $
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--- makefile.orig Sat May 5 16:22:48 2007
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+++ makefile Sun May 27 17:24:06 2007
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@@ -1,15 +1,14 @@
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PROG = blobwars
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PAKNAME = blobwars.pak
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-DOCS = doc/*
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+DOCS = doc/*.{gif,png,html}
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ICONS = icons/
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VERSION = 1.07
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RELEASE = 1
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USEPAK = 1
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-PREFIX=$(DESTDIR)/usr
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-BINDIR = $(PREFIX)/games/
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-DATADIR = $(PREFIX)/share/games/blobwars/
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+BINDIR = $(PREFIX)/bin/
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+DATADIR = $(PREFIX)/share/$(PROG)/data/
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DOCDIR = $(PREFIX)/share/doc/$(PROG)/
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ICONDIR = $(PREFIX)/share/icons/hicolor/
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DESKTOPDIR = $(PREFIX)/share/applications/
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@@ -19,7 +18,7 @@ CXXFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION)
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CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -DUNIX -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
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CXXFLAGS += -DLOCALEDIR=\"$(LOCALEDIR)\"
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CXXFLAGS += $(CFLAGS)
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-LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz
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+LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz -lintl -liconv
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OBJS += aquaBoss.o bosses.o bullets.o cutscene.o
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OBJS += CAudio.o CBoss.o CCollision.o CCutscene.o CData.o CEffect.o CEngine.o CEntity.o CFileData.o CGame.o
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@@ -38,7 +37,7 @@ PAKOBJS = CFileData.o pak.o
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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# top-level rule to create the program.
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-all: $(PROG) pak $(LOCALE_MO)
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+all: $(PROG) buildpak $(LOCALE_MO)
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# compiling other source files.
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%.o: src/%.cpp src/%.h src/defs.h src/defines.h src/headers.h
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@@ -61,35 +60,33 @@ mapeditor: $(MAPOBJS)
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clean:
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$(RM) $(GAMEOBJS) mapEditor.o pak.o $(PROG) $(PAKNAME) pak mapeditor $(LOCALE_MO)
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-buildpak:
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+buildpak: pak
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./pak data gfx music sound $(PAKNAME)
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# install
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install:
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+ $(BSD_INSTALL_PROGRAM_DIR) $(BINDIR)
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+ $(BSD_INSTALL_DATA_DIR) $(DATADIR)
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+ $(BSD_INSTALL_DATA_DIR) $(DOCDIR)
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+ $(BSD_INSTALL_DATA_DIR) $(ICONDIR)16x16/apps
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+ $(BSD_INSTALL_DATA_DIR) $(ICONDIR)32x32/apps
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+ $(BSD_INSTALL_DATA_DIR) $(ICONDIR)64x64/apps
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+ $(BSD_INSTALL_DATA_DIR) $(DESKTOPDIR)
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- ./pak data gfx music sound $(PAKNAME)
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+ $(BSD_INSTALL_PROGRAM) $(PROG) $(BINDIR)
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+ $(BSD_INSTALL_DATA) $(PAKNAME) $(DATADIR)
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+ $(BSD_INSTALL_DATA) $(DOCS) $(DOCDIR)
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+ $(BSD_INSTALL_DATA) $(ICONS)$(PROG).png $(ICONDIR)32x32/apps
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+ $(BSD_INSTALL_DATA) $(ICONS)$(PROG)-mini.png \
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+ $(ICONDIR)16x16/apps/$(PROG).png
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+ $(BSD_INSTALL_DATA) $(ICONS)$(PROG)-large.png \
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+ $(ICONDIR)64x64/apps/$(PROG).png
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+ $(BSD_INSTALL_DATA) $(ICONS)$(PROG).desktop $(DESKTOPDIR)
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- mkdir -p $(BINDIR)
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- mkdir -p $(DATADIR)
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- mkdir -p $(DOCDIR)
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- mkdir -p $(ICONDIR)16x16/apps
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- mkdir -p $(ICONDIR)32x32/apps
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- mkdir -p $(ICONDIR)64x64/apps
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- mkdir -p $(DESKTOPDIR)
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-
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- install -o root -g games -m 755 $(PROG) $(BINDIR)$(PROG)
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- install -o root -g games -m 644 $(PAKNAME) $(DATADIR)$(PAKNAME)
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- install -o root -g games -m 644 $(DOCS) $(DOCDIR)
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- cp $(ICONS)$(PROG).png $(ICONDIR)32x32/apps/
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- cp $(ICONS)$(PROG)-mini.png $(ICONDIR)16x16/apps/$(PROG).png
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- cp $(ICONS)$(PROG)-large.png $(ICONDIR)64x64/apps/$(PROG).png
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- cp $(ICONS)$(PROG).desktop $(DESKTOPDIR)
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-
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@for f in $(LOCALE_MO); do \
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lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
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- mkdir -p $(LOCALEDIR)$$lang/LC_MESSAGES; \
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- echo "cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
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- cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
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+ $(BSD_INSTALL_DATA_DIR) $(LOCALEDIR)$$lang/LC_MESSAGES; \
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+ $(BSD_INSTALL_DATA) $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
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done
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uninstall:
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