Warzone 2100 was an innovative 3D real-time strategy game back in 1999,
and most will agree it didn't enjoy the commercial success it could
have had. The game's source code was liberated on December 6th,
2004, under a GPL license. Soon after that, the Warzone 2100 ReDev
project was formed to take care of its future.
feedback, help & ok ajacoutot@
Modules to parse C header files and create XS glue code and
documentation out of it. Idealy this allows to "write" an interface to
a C library without coding a line. Since no C API is ideal, some
adjuments are necessary most of the time. So to use this module you
must still be familiar with C and XS programming, but it removes a lot
of stupid work and copy & paste from you. Also when the C API changes,
most of the time you only have to rerun XSBuilder to get your new Perl
API.
Data::Structure::Util is a toolbox to manipulate the data inside a
data structure. It can process an entire tree and perform the
operation requested on each appropriate element.
- sync patches with update-patches
- bump PKGNAME
the sun interface keeps fewer samples in the play buffer, and with
less fluctuation than the OpenBSD interface. results in better
audio-video synchronization in e.g. ffplay and gnash
go for it -pval
YASM is a complete rewrite of the NASM Assembler under the "new" BSD
License. YASM currently supports the x86 and amd64 instruction sets,
accepts NASM and GAS assembler syntaxes, outputs binary, ELF32, ELF64,
COFF, Win32 and Win64 object formats, and generates source debugging
information in STABS, DWARF 2, and CodeView 8 formats.
from Shaun Amott (MAINTAINER), updated and tweaked by Stuart Henderson and me
Most work done by kurt@, who got bleeding eyes and has been trapped
into pthread issues because some of us (me and Stuart Henderson)
were slopyy and applied some patches only partial. A big sorry to
kurt@ for this waste of time!
Tested by many. Intermediate ok's (IIRC) from kurt@, naddy@ and todd@.
- switch to the JRL licensed src. why? because it will allow me to complete
the port. OpenJDK/GPLv2 src isn't complete and the parts that we don't have
are only released in binary form with a defend and indemnify clause. When
all of the jdk is GPLv2 I will switch back to OpenJDK/GPLv2 src.
- copy the Linux src files for the rest of the jdk so i can begin to patch
them. One src file is based on solaris code since that suits us better as
a starting point.
This is a library for handling page faults in user mode. A page fault
occurs when a program tries to access to a region of memory that is
currently not available. Catching and handling a page fault is a useful
technique for implementing:
* pageable virtual memory,
* memory-mapped access to persistent databases,
* generational garbage collectors,
* stack overflow handlers,
* distributed shared memory,
based on a submission by Scott Vokes <vokes.s at gmail.com> (MAINTAINER)
with lots of tweaks by me and kurt@
help and ok kurt@
contain the correct revision of patch-ltmain_in (thanks to CVS tag and
yours truly's stupidity)
gnome-applets,gstreamer-0.8 and gdm should be able to build correctly now
thanks to kurt@ for discovering my brain damage...