Commit Graph

2369 Commits

Author SHA1 Message Date
ajacoutot
fe640fa9c8 Update to gcompris-12.01. 2012-04-08 15:54:25 +00:00
espie
dccf619c72 no cookie for kirby, and the guys who okayed the update... 2012-04-07 15:26:31 +00:00
kirby
72c46a20eb Update wesnoth to the latest release 1.10.1.
General difference (for ports infrastructure):
 - switch to cmake build system
 - drop external lua and use internal patched version
 - set SEPARATE_BUILD=flavored to avoid extracting a lot of data for every arch
 - removed superfluous dependency to devel/sdl
 - drop tinygui FLAVOR

Full changelog is here:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog

OKs from jasper@ (maintainer), aja@, pascal@, cmake-wise OK from dcoppa@
Positive feedback from Antti Harri and Bryan Linton via ports@
2012-04-07 08:32:32 +00:00
kirby
8f58038b51 Bugfix update to 0.5.2 with some improvements:
*  New events and missions
	* New outfits
	* House Soromid now has a logo
	* More ways of mapping the universe
	* Disabling damage leaks through shields
	* conf.lua-tweakable font sizes for accessibility
	* Bug fixes

OK from sthen@
2012-04-07 07:31:36 +00:00
sthen
13b284f591 update to Abuse 0.8 from maintainer Antti Harri 2012-04-06 13:46:11 +00:00
ajacoutot
2ed4ce70f8 Adapt to new sdl-net.
from Brad
2012-04-05 16:26:32 +00:00
sthen
5974ee947f Allow puzzle's online help to work with the puzzles with a space in the name.
ok landry@
2012-04-02 10:06:13 +00:00
sthen
88ea72915d Change SEPARATE_BUILD=(concurrent|simple) to Yes; bsd.port.mk doesn't
make a distinction between these.  ok aja@ dcoppa@
2012-03-29 13:38:12 +00:00
kirby
5d86d5059a Correct link with libexecinfo and polish WANTLIB and LIB_DEPENDS.
Requested and OK'ed by aja@
2012-03-28 20:53:58 +00:00
ajacoutot
8ce06071cf Missing dependency on gtk-update-icon-cache. 2012-03-28 13:03:28 +00:00
landry
f88f8f8089 +puzzles,meandmyshadow 2012-03-28 12:58:17 +00:00
landry
b2feba9a8b Import meandmyshadow 0.3.
Me and My Shadow is a puzzle/platform game where you control not only a
character, but also its shadows following the moves recorded by the
main character at distance. The game has an interesting concept and
rather unique gameplay.

ok kili@
2012-03-28 12:57:34 +00:00
landry
f71512ba15 Import puzzles svn rev9411:
WWW: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

This is is a collection of 34 well-known puzzle games, all built around a
common portable framework by Simon Tatham. They're perfect to slack
during a compilation. Local improvements :
- add 'online help' menu item opening help in web browser through xdg-open
- install icons and generate .desktop files for nice desktop integration

ok sthen@
2012-03-28 12:53:53 +00:00
ajacoutot
2af9fde46d Fix build with glib >= 2.31.20. 2012-03-23 13:28:25 +00:00
rfreeman
05118c0a0b Games data directory now ${PREFIX}/share/doom, to fit with where other
game ports put their data.  Coincides with chocolate-doom update.

OK weerd@ (MAINTAINER) and phessler@
2012-03-23 09:05:22 +00:00
rfreeman
10d376890b Define game data directory via MAKE_FLAGS and perl subst, no more patches.
games data directory now ${PREFIX}/share/doom, to fit with where other
game ports put their data.  Also, fix check for python during configure.

OK sthen@ and phessler@
2012-03-23 08:47:03 +00:00
kirby
9702f4a3db (sigh) And this one... 2012-03-18 16:53:04 +00:00
kirby
559d2919f4 Add missing VM patches by Toni Spets. Pointed by Antti Harri, thanks.
Remove old patches (yes, I should tattoo cvs add and cvs rm on my wrist).
2012-03-18 16:48:15 +00:00
kirby
59efdb23a2 Update OpenArena to 0.8.8. Patch from Antti Harri, tested by me and Ryan Freeman.
Comments and OK from sthen@.
2012-03-18 15:47:28 +00:00
ajacoutot
c01d102371 Update to xpilot-4.5.5.
getline -> get_line

from Gonzalo L. R.
2012-03-17 15:09:45 +00:00
landry
1d6bdebe80 Oops, forgot to add devel/boost to BUILD_DEPENDS, reminded by naddy@
(although i was pretty sure i okayed a diff to fix that...)
2012-03-15 20:01:03 +00:00
sthen
c65e41f5a2 update to naev 0.5.1, from maintainer Kyrill Bychkov
feedback from Antti Harri

Changes include:
- Many new missions, and improvements for older ones.
- Soromid faction added.
- New planet and station graphics.
- Store user data in XDG-compliant locations (migration script included)
- Misc. bug fixes
2012-03-14 22:54:28 +00:00
ajacoutot
f5d7b7873d Fix update-desktop-database goo. 2012-03-13 06:42:56 +00:00
ajacoutot
46da540d2b +chromium-bsu 2012-03-12 17:56:03 +00:00
ajacoutot
f6e989d242 Import chromium-bsu-0.9.15.
You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.

from Antti Harri (maintainer) with some tweaks
committing on behalf of and ok landry@
2012-03-12 17:55:36 +00:00
espie
6cb221c775 FLAVOR:L -> FLAVOR 2012-03-09 10:58:36 +00:00
ajacoutot
a89a75cd04 Garbage collect the /dev/arandom patches.
from Brad
ok landry@ sthen@
2012-03-08 12:13:00 +00:00
landry
fca1d1455b s/LOCALBASE/TRUEPREFIX/, from ajacoutot@ 2012-03-05 18:28:40 +00:00
landry
203d6e62ba +arabica,awl,eliot 2012-03-05 18:06:56 +00:00
landry
5d259ed12b Import eliot 1.14.
Eliot is a Scrabble game, it offers 3 different game modes:
The free game mode is the standard one, ideal for having fun with your
friends or family. You can play the game against a friend so that you
can test your skills.

In the duplicate mode, all the players are faced with the same board and
letters at the same time. It is mainly used in clubs and competitions
since it takes away the chance (and tactics) component(s) of the game.

The training mode allows to play alone and make progress for the
duplicate.  It gives more freedom than the multiplayer modes.

Feedback/ok sthen@
2012-03-05 18:05:35 +00:00
nigel
adebbe9b80 Fix the failure to build when libyaml is installed.
Builds on amd64/i386 - with/without libyaml installed.

Fix from maintainer Antti Harri <iku@openbsd.fi>

Ok aja@
2012-03-05 17:57:21 +00:00
schwarze
2c1f4ac115 There is no regression framework; noted by Brian Callahan (MAINTAINER).
Drop the redundant LIB_DEPENDS on devel/sdl; noted by ajacoutot@.
The LIB_DEPENDS change affects the package, so bump; noted by sthen@.
ok ajacoutot@
2012-03-04 18:05:09 +00:00
sthen
cd6b1d8392 don't build on arm, mktileset loops 2012-03-03 11:48:44 +00:00
ajacoutot
9f243c390c Update to openxcom-20120217.
from Antti Harri (maintainer)
2012-02-29 08:25:32 +00:00
sthen
c7277bbbb4 another /usr/local, this time should be TRUEPREFIX. pointed out by aja@.
This one may change the package (rather than just result in the build
failing as with the previous LOCALBASE subst) so do bump.
2012-02-28 12:42:44 +00:00
sthen
64fc8a45a4 - use ${LOCALBASE} ${X11BASE} rather than hardcoding /usr/local and /usr/X11R6
- drop unnecessary patches

no package change -> no bump
2012-02-28 10:11:43 +00:00
schwarze
11bb725ed4 +beret 2012-02-27 22:11:10 +00:00
schwarze
2624bd476a Import beret-1.2.1,
a 2D puzzle-platformer game about a telekinetic scientist. 

Submitted by Brian Callahan <bcallah at devio dot us> (MAINTAINER).
Testing on amd64 and ok edd@.
2012-02-27 22:07:49 +00:00
sthen
22edabdcb4 Remove patches casting NULL when used as a sentinel to a pointer.
These are no longer needed since unistd.h r1.63 et al.  ok ajacoutot@
2012-02-21 22:19:31 +00:00
ajacoutot
04f34342b4 CONFIGURE_STYLE autoconf already appends gnu, so no need to explicitely
list it.

ok sthen@
2012-02-21 16:21:41 +00:00
jsg
fa4b413e50 The gcc problem on hppa seems to have gone away after the switch
to gcc4.  scummvm builds and runs fine on hppa here.
2012-02-20 11:18:33 +00:00
jsg
7a3bf77ddf update to 1.4.1 and stop the configure script from adding -pedantic
to CXXFLAGS as this hard errored on the long long in ogg headers
resulting in a binary with no vorbis/flac support.
2012-02-17 06:59:40 +00:00
ajacoutot
0a5750495f Update to gbrainy-2.1.1.
ok kevlo@ (maintainer)
2012-02-16 22:24:15 +00:00
phessler
b7b2fc4a8a Erm, I misunderstook an rc release for an actual release.
This time, update to the true 1.0 release.

Full release notes available at
 http://source.bungie.org/release-notes/20111201.html

OK sthen@
2012-01-27 21:35:24 +00:00
nigel
b609b647a5 ndata moved into DIST_SUBDIR naev, use FULLDISTDIR to copy file.
Ok sthen@
2012-01-26 11:27:56 +00:00
sthen
a80a0856e7 naev 2012-01-25 11:30:50 +00:00
sthen
97585da225 import games/naev, from Kirill Bychkov, ok ajacoutot@
Naev is a 2D space trading and combat game, taking inspiration from the
Escape Velocity series, among others.

You pilot a space ship from a top-down perspective, and are more or less
free to do what you want. As the genre name implies, you're able to
trade and engage in combat at will. Beyond that, there's an ever-growing
number of storyline missions, equipment, and ships; Even the galaxy
itself grows larger with each release. For the literarily-inclined,
there are large amounts of lore accompanying everything from planets to
equipment.
2012-01-25 11:30:24 +00:00
sthen
1ac994be54 SECURITY update to OpenTTD 1.1.5, CVE-2012-0049 2012-01-22 21:41:48 +00:00
gsoares
6ca02302eb - fix license marker
- change my email address while here
2012-01-13 14:55:14 +00:00
ajacoutot
fb8db5e14a SECURITY update to openttd-1.1.4.
(CVE-2011-3341, CVE-2011-3342, CVE-2011-3343)
2012-01-13 07:54:43 +00:00