ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use C/C++ API. It has advanced joint types
and integrated collision detection with friction. ODE is useful for
simulating vehicles, objects in virtual reality environments and virtual
creatures. It is currently used in many computer games, 3D authoring
tools and simulation tools.
original port by jonathan armani, with tweaks by me
defined in ports/infrastructure/mk/bsd.port.mk as:
${INSTALL} ${INSTALL_COPY} -o ${SHAREOWN} -g ${SHAREGRP} -m ${SHAREMODE}
SHAREMODE is defined under /usr/share/mk/bsd.own.mk as "444".
That means desktop files are installed with mode 444 which is wrong
because fd.o environments use these files to create menu structures,
links to applications... and a user should be able to edit the link icon
or menu he created.
Add a small patch that will give desktop files correct permissions when
update-desktop-database is run.
Consistency with others *nix OS.
While here, specify GPL version.
ok sthen@
xulrunners. this was necessary for smooth migration, since we want
plugins work for mozilla 1.8 branch too (seamonkey, thunderbird);
they are upwards-compatible if built against 1.8. however, some
new applications started to depend on 1.9, and also other (non-plugin)
apps will start to migrate so that the old xulrunner can go away
requested by many; bulk build & pkgpath & bump done by sthen@
safety has been enabled in gcc3 & libstdc++
- correct detection of thread support in libstdcpp3.hpp
- correct multiple defined T_DIVIDE
- use threads for python.jam
NOTE: this update requires userland to be rebuild with the recent
gcc3/libstdc++ changes. See current.html for instructions.
- add missing REGRESS_DEPENDS
*remove previous version before trying to compile this*
Report any failure directly to me please.
tested by landry@ on a sparc64 bulk, thanks!
ok jasper@ on a previous diff