the same audio engine as quake
* use -pthread instead of -lpthread for pthreads linkage
* oa defines an ALIGN macro, rename it to QALIGN to avoid clashing
with the ALIGN macro from machine/param.h
* use /dev/arandom instead of /dev/urandom
ok jasper@
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.
Antti Harri (MAINTAINER) agrees.
- set ONLY_FOR_ARCHS to i386 for now
- add a MESSAGE mentioning the mouse issues for the client
with help and suggestions from jasper@ and robert@, requested by robert@
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game.
Not connected to builds yet. Discussed with jasper@, robert@ and
sthen@.