Ninja. For the time being, build openclonk without Ninja--I've spent all
day running and rerunning builds with USE_NINJA=No and haven't hit any
failures. I will track this down and figure it out, but for now add a
USE_NINJA=No line so that I'm not bothering the bulk builders. While here,
add myself as MAINTAINER (oversight) and bump.
Build failure spotted by naddy@, thanks.
Clonks.
Originally posted by bentley@, tweaks and an update by me, ok kn@
OpenClonk is a free multiplayer action game in which you control Clonks,
small but witty and nimble humanoid beings. The game is mainly about mining,
settling and fast-paced melees.
OpenClonk is not just a game but also a versatile 2D game engine that allows
the creation of mods. It is the successor of the shareware game series Clonk
and thus inherits many of its features.
Original work from Tom Murphy <openbsd () pertho ! net> and testing from
the #openbsd-gaming people.
ok solene@
OpenOMF is a Open Source remake of "One Must Fall 2097" by Diversions
Entertainment. Together with networking support, OpenOMF tries to make
it easier to play One Must Fall in its original glory on multiple
platforms.
Project goals:
* At first, as faithful a game binary to the original as possible.
* Better game controller support (new gamepads etc.)
* Better networking support. The original game used IPX/SPX networking.
* More network game types. For example full Internet tournaments are
being planned.
* Support for new graphics and audio. The current version of OpenOMF
already supports loading alternate music files. Support for alternate
sprites is coming after the game is otherwise working okay.
* Enhanced tournament mode!
While OpenOMF is open source, the game and its assets are not.
Fortunately, the developers released the game as freeware in 1999. It
can be obtained from archive.org:
https://archive.org/download/OneMustFall2097/OMF21cd-playable.ZIP
Smallwood game.
Original submission by mitchell wodach, who takes MAINTAINER - thakns!
ok solene@
GNU FreeDink is a new and portable version of the game engine, which
runs the original game as well as its D-Mods, with close compatibility,
under multiple platforms.
It also comes with the DFArc front-end to manage and play Dink Modules
(or D-Mods for short): fans-made new add-ons, some of them bigger than
the original game!
And if you want to make your own adventure, the FreeDinkedit game editor
awaits you.
openrct looks for an eyecandy way to display a dialogue box. it does fallback
to an internal SDL popup which looks OK anyway but the errors on the console
make it look more like bad packaging rather than the deliberate choice not
to add silly deps which it was. noted by solene@, "that's a good idea" bcallah@
assumes in this case that chars are signed and this breaks the build on
archs where this isn't true (spotted from phessler@'s aarch64 logs).
No bump as this is a no-op on systems where char is signed.