8 Commits

Author SHA1 Message Date
bcallah
fcfd113666 Update to hyperrogue-10.5a
Changelog: https://github.com/zenorogue/hyperrogue/compare/10.4z...v10.5a
There's nothing significant about the crank from 10.4 to 10.5 -- upstream
says they ran out of letter so cranked the version number to have more
letters.
2018-11-21 01:58:38 +00:00
bcallah
8df30487b1 Update to hyperrogue-10.4z
Changelog: https://github.com/zenorogue/hyperrogue/compare/10.4w...10.4z
2018-11-12 21:24:09 +00:00
bcallah
0a8416b435 Update to hyperrogue-10.4w 2018-09-25 16:56:22 +00:00
bcallah
d2da554fd6 Update to hyperrogue-10.4t 2018-09-01 23:15:34 +00:00
bcallah
7b44c3b175 Update hyperrogue to 10.4j 2018-07-05 20:24:45 +00:00
bcallah
31aad2b095 Update to hyperrogue-10.4f 2018-06-23 17:28:27 +00:00
bcallah
ee01c43be0 Update to hyperrogue-10.4b 2018-06-15 23:33:43 +00:00
bcallah
d91c4bd228 Import games/hyperrogue, a roguelike game in a non-Euclidean world.
ok schwarze@

You are a lone adventurer in a strange world, where geometry does not
work in the expected way. Gather as much treasure as you can before the
nasty monsters get you. Explore about 50 different worlds, each with its
own unique treasures, enemies, and terrain obstacles. Your quest is to
find the legendary treasure, the Orbs of Yendor. Collect one of them to
win! Or just ignore your quest and collect smaller treasures.

The twist is the unique, unusual geometry of the world: it is one of
just few games which takes place on the hyperbolic plane. Witness a grid
composed of hexagons and heptagons, straight lines which seem to be
parallel, but then they diverge and never cross, triangles whose angles
add up to less than 180 degrees, how extremely unlikely is it to reach
the same place twice, and how the world seems to be rotated when you do
return. All this matters for the gameplay. The game is inspired by the
roguelike genre (although in a very minimalist way), works of M. C.
Escher, and by puzzle games such as Deadly Rooms of Death.
2017-11-08 14:54:39 +00:00