Commit Graph

7 Commits

Author SHA1 Message Date
ajacoutot
612f280208 Fixes from upstream:
- Clean up symbol visibility.
- Don't force quit in signal handler, since we might double-free things.
- Disable reverb flag in modplug decoder. It's producing trash in some cases.
- Don't underflow array when parsing timidity config file.
- Fix read_config_file() not closing the file when there is an error.
- Honor the return code from recursive read_config_file() call.
- Reset some state on shutdown to prevent crash when reinitializing.

from Brad
2012-06-01 15:57:51 +00:00
jolan
38b6438f69 update to 1.0.3; from brad 2010-07-25 02:11:14 +00:00
naddy
68ccde1d59 adapt FLAC support to the FLAC 1.1.3+ API; ok mgrimm@ 2007-09-18 18:29:14 +00:00
naddy
c2b2800f27 fix build with newer speex versions 2007-05-02 19:01:07 +00:00
sturm
b705475079 fix broken tests for vorbis and smpeg
from Deanna Phillips <deanna at sdf.lonestar.org>
2006-08-31 06:14:29 +00:00
steven
b6b9bdd871 SHARED_LIBS, USE_LIBTOOL where necessary 2006-01-06 08:36:18 +00:00
jolan
04dbbed2f2 import of SDL_sound-1.0.1:
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3.  It is meant to make the
programmer's sound playback tasks simpler.  The programmer gives
SDL_sound a filename, or feeds it data directly from one of many
sources, and then reads the decoded waveform data back at their leisure.
If resource constraints are a concern, SDL_sound can process sound data
in programmer-specified blocks.  Alternately, SDL_sound can decode a
whole sound file and hand back a single pointer to the whole waveform.
SDL_sound can also handle sample rate, audio format, and channel
conversion on-the-fly and behind-the-scenes, if the programmer desires.

WWW: http://icculus.org/SDL_sound/
2003-10-27 03:07:33 +00:00