got no objection.
The main reason is that they don't add any value (basically an enhanced
tar xzf of upstream's tarball with nothing OpenBSD specific nor added
documentation) and that they are often left unmaintainned and outdated
in the tree which leads people to think they are still maintained while
they really are not.
Discussed with several...
no objection dcoppa@ benoit@ zhuk@
"And they were singing Bye, Bye Wikimedia Pie..." ian@
* share/apps => share/apps.kde3
* share/doc/HTML => share/doc/HTML.kde3
This is a part of KDE3/4 deconflicting work.
Build tested in a bulk by landry@, also sat over a week on ports@.
Run-time tested with some KDE3 apps, including KMail, taxipilot, yakuake...
"do it" landry@
Tiled is a general purpose tile map editor. It's built to be easy to
use, yet flexible enough to work with varying game engines, whether your
game is an RPG, platformer or Breakout clone. Tiled is free software and
written in C++, using the Qt application framework. The main features in
a nutshell:
- General purpose tile map editor with XML-based map format
- Supports orthogonal and isometric maps
- Custom objects can be placed with pixel precision
- Full undo/redo and copy/paste support
- Add custom properties to tiles, layers, objects or the map
- Automatically reloads tilesets when changed externally
- Resize or offset your tile map later as needed
- Efficient tile editing tools like stamp and fill brushes
- Supports input/output plugins to open and save files in custom formats
ok landry@
"lib/kde3/foo" where appropirate, but also many missing desktop goo items
added, some PFRAG.shared removed and so on.
input and okay landry@ and ajacoutot@, also okay espie@
does (ie. exits when getting EOF once instead of twice).
Regen info file patch; also remove patch-Makefile_in, since
make-plist(1) doesn't care about info/dir files (l.748).
ok sthen@ pascal@ (maintainer)