4 Commits

Author SHA1 Message Date
kirby
48e99c5a21 Update to fifechan-0.1.5 2020-09-11 05:58:33 +00:00
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
sthen
25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
bentley
ab8b4636f7 Import fifechan-0.1.4.
Fifechan is a lightweight cross platform GUI library written in C++
specifically designed for games. It has a small yet powerful built in set of
extendable GUI Widgets allowing users to create virtually unlimited types of
widgets. Fifechan supports rendering in SDL, OpenGL, or Allegro out of the
box or it can be adapted to use any rendering engine the user requires.
Events are pushed to Fifechan which allows users to use any input library
they wish or they could use the built in input handling through either SDL
input or Allegro input. The primary goal for Fifechan is to keep it
extendable, lightweight and still be powerful enough to use in all types of
games out of the box.

ok kirby@
2017-11-04 22:02:16 +00:00