main.cf; it was hiding a previously-set inet_protocols=all. (Ideally
we would remove both lines as "all" is the default, but Postfix upgrade
scripts re-add "ipv4"). Problem reported by krw@, ok brad@ (maintainer)
* Applied a workaround for a bug that caused the "Open" dialog to
crash when trying to open a file when the file type filter had been
reset to blank. This bug seems to only appear on some systems,
probably depending on the installed GTK+ version.
* Fixed a bug that caused the error message for unfulfilled
dependencies to not be printed properly.
* The rar/unrar program is now invoked in such a way as to keep
broken or incomplete files extracted from RAR archives, since Comix
might be able to display parts of these files anyway.
While here add HOMEPAGE.
Ok landry@
* Apply FRAME_SHADED_TOGGLE hack in WFrame.maximize_vert
for correct unshaded size hints to rqgeom handlers.
* A few strings were missing translation wrapper
* Shouldn't open queries in frame if message box is open.
* WMPlex focus code fixes/improvements.
* Unsqueeze fixes
* ioncore_warn_nolog uses usual warn if not in OPMODE_INIT.
And another bugs.
Tested by gilles@ (thanks!)
For completion, qt3 should also serialize long long in, but that's
a more intrusive change, and it's not really needed to keep existing
things compiling.
Obviously, this code is totally different and 64 bits capable in qt4.
this fixes the build of kdepim3 post 64 bits time_t.
problem noticed by sthen@.
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person
shooter, built as a major redesign of the Cube FPS.
Much like the original Cube, the aim of this game is not necessarily
to produce the most features & eyecandy possible, but rather to allow
map/geometry editing to be done dynamically in-game, to create fun
gameplay and an elegant engine.
help from and ok ajacoutot@, ok rfreeman@
Red Eclipse is a single-player and multi-player first-person
ego-shooter, built as a total conversion of Cube Engine 2,
which lends itself toward a balanced gameplay, completely at
the control of map makers, while maintaining a general theme
of agility in a variety of environments.
help from and ok ajacoutot@, ok rfreeman@