this allows for playing Minecraft 1.13 and later versions, including the most
recent snapshots.
from MAINTAINER
extensive testing by myself, kmos@, pamela@
Moonlight (formerly Limelight) is an open source implementation of
NVIDIA's GameStream protocol. With Moonlight, You can stream your
collection of PC games from your GameStream-compatible PC to any
supported device and play them remotely.
ok rsadowski@
port done by Muhammad Kaisar Arkhan <hi at yukiisbo.red> who
is also the maintainer
ok brynet@
libGDX is a cross-platform Java game development framework based on OpenGL (ES)
that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and
iOS.
This port serves as an OpenBSD-compatible backend. It ships with libgdx-setup
and libgdx-run to launch libgdx games.
needs the EPOCH hammer because the old beta numbering didn't parse correctly
new version uses cmake... no sound yet until eric@ commits his fix to
pulseaudio (which is currently #@!#@!@ broken)
zap WITH_GTK2 since it's only a loading screen and this makes for a shitload
of libraries for about nothing.
Audio/video synch is not perfect, but it's a good basis for further work
anyway
if a port needs 2.x then set MODPY_VERSION=${MODPY_DEFAULT_VERSION_2}.
This commit doesn't change any versions currently used; it may be that
some ports have MODPY_DEFAULT_VERSION_2 but don't require it, those
should be cleaned up in the course of updating ports where possible.
Python module ports providing py3-* packages should still use
FLAVOR=python3 so that we don't have a mixture of dependencies some
using ${MODPY_FLAVOR} and others not.
following MODPY_BIN_SUFFIX switch the "cython" command is renamed
to cython-2 for the py2 version - the py3 build of cython is happy to
work with code from a py2 port.
It is unplayable as reported by Ryan Freeman <ryan at slipgate dot org> who
initially provided a "-fno-common" fix, thanks!
naddy confirmed this for the FreeBSD port as well,
gkoehler tested macppc:
"I built xboing with -fcommon for 32-bit macppc and I can't play it.
The frame rate alternates between too slow and too fast, so the ball
becomes almost stuck, then teleports off the screen before I can move
my paddle. Also, I can't hear the sound. I played this game many years
ago (I forget where) and don't know when it became broken."
Diff from Ryan
OK sthen gkoehler
This is not a "real" upstream release (upstream has made no new releases
since 2013) but it does represent continual development of the codebase
since the last release. Among other things, this fixes -fno-common issues
and ports the game from SDL to SDL2. Development has moved to GitHub.
Looks ok to daniel@, ok gnezdo@