you can operate on your collection of chess games in many ways: browse,
edit, add, organize, analyze, etc.
Initial prodding from Roman Yakovlev (MAINTAINER), tested on i386 & amd64
by Martin Ziemer (thanks!), input and final okay@ from kirby@.
Lugaru (pronounced Loo-GAH-roo) is a cross-platform third-person action
game. The main character, Turner, is an anthropomorphic rebel bunny rabbit
with impressive combat skills. In his quest to find those responsible for
slaughtering his village, he uncovers a far-reaching conspiracy involving
the corrupt leaders of the rabbit republic and the starving wolves from a
nearby den. Turner takes it upon himself to fight against their plot and
save his fellow rabbits from slavery.
ok awolk@
spoted by ajacoutot & fcambus
- MODGCC_ARCHS changed to MODGCC4_ARCHS
- MODGCC_LANGS removed as language 'c' is the default
so setting this variable is not needed here
- Updated patch-premake4_lua to use variable substitution
instead of hard-coded paths
- Added share/tome4/ and share/tome4/game/ to PLIST-data
and remove it from PLIST-main. Without it removing tome4
would error out informing about non empty directories
- Simplified the RUN_DEPENDS-main line, the way it was
done previously prevented REVISION bumps from working
- bumped REVISION of both packages to 0
OK ajacoutot@
OK fcambus@
note: upstream is known to re-roll tarballs silently see
http://forums.te4.org/viewtopic.php?f=42&t=47073
for details.
$ cat pkg/DESCR-main
Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG,
featuring tactical turn-based combat and advanced character building.
Play as one of many unique races and classes in the lore-filled world
of Eyal, exploring random dungeons, facing challenging battles, and
developing characters with your own tailored mix of abilities and
powers. With a modern graphical and customisable interface, intuitive
mouse control, streamlined mechanics and deep, challenging combat,
Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st
century.
This package contains the engine of the game.
OK abieber@
Upstream changelog:
Quake II 5.34 to 6.00:
- Make the client asynchronous. The old behaviour can be forced by
setting cl_async to 0. Please note that asynchronicity can lead to
problems if the old SDL 1.2 backend is used and vsync is enabled.
- Implement gl_overbrightbits in the non multitexturing case. A value
of 1 just fixes lighting on water surfaces, higher values increase
the brightness of everything.
- General renderer overhaul for better compatibility with modern GPUs.
OpenGL 1.4 is now required, older versions are no longer supported.
Multitexturing was deprecated and will be removed in a future release.
- Fix some longstanding AI problems.
- Several general gameplay fixes.