probably others) and qemu-old; the current qemu version in emulators/qemu
works well now (kqemu is no longer supported upstream).
ok Brad (emulators/qemu maintainer) todd@ and I think there were some others
- Sort the arch list.
- Remove some local patching from the configure script
which is not necessary.
- Remove debug option from linker command line when not using --enable-debug.
- Recognize arm / hppa OpenBSD.
PLIST and delete everything under the @sample'd directory instead of the
directory itself to prevent a warning from pkg_delete(1) trying to
remove a non existing directory and to help preventing left-over files
and directories.
Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC
Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and
WonderSwan (Color) are emulated. Mednafen has the ability to remap
hotkey functions and virtual system inputs to a keyboard, a joystick, or
both simultaneously. Save states are supported, as is real-time game
rewinding. Screen snapshots may be taken at the press of a button, and
are saved in the popular PNG file format.
OK landry@
- patch some hardcoded paths and binary names
- initial support for running qemu instances from gns3
(note that to work fully and connect qemu to network interfaces
on dynamips instances currently requires a qemu patched to support
udp unicast networking; see qemu-0.13.0-patches.zip in
http://sourceforge.net/projects/gns-3/files/Qemu/).
ok armani@ (maintainer)
takes a u_char, not int as in the 0.13.0 qemu code. from mcbride@ with
name change by fgsch@.
- fix copy-and-pasto in the sample qemu-ifdown script resulting in
tun interface not being removed and errors when qemu closes. from me.
ok mcbride@(first part) fgsch@ ajacoutot@ landry@
Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator.
It is based on hundreds of corner case hardware tests, as well as
previous documentation and reverse engineering efforts.
From Anthony J. Bentley on ports@