pascal
e98faa4baf
Update to irrlicht 1.8.4.
2016-09-01 11:11:09 +00:00
pascal
6a1f4674dd
Minor update to 1.8.3, from David CARLIER.
2016-06-25 11:10:23 +00:00
pascal
b01174ae9b
Update my mail address.
2016-05-07 12:40:56 +00:00
pascal
f0a792985e
Update to irrlicht 1.8.2. works with all dependent ports.
2015-09-10 18:38:53 +00:00
ajacoutot
dd0483d1c2
sys/endian.h -> endian.h
2015-05-01 16:00:44 +00:00
kirby
a17b116af9
bugfix update to irrlicht-1.8.1
...
ok pascal@ (maintainer) and benoit@ who sent similar diff previously.
2015-01-22 13:28:25 +00:00
pascal
4b7adc372c
Fix RCS id fix (hopefully), pointed out by espie@
2014-07-13 15:39:03 +00:00
pascal
15cf9afe0d
Remove RCS keywords from patch, noticed by espie@
2014-07-12 22:01:06 +00:00
pascal
1d80521f05
Fix irrlicht after Mesa updateby updating the in-tree copy of glext.h.
...
clues from jsg@ and landry@
2014-07-12 16:57:33 +00:00
naddy
10bfdff492
the png headers are now directly under include/
2013-06-04 18:41:39 +00:00
espie
eae66e4a7b
PERMIT_* / REGRESS->TEST sweep
2013-03-11 11:35:43 +00:00
pascal
b96720bc4f
Update to irrlicht 1.8.
2012-11-22 11:52:52 +00:00
naddy
eed7c62887
Fix build with png-1.5.
...
All fixes by yours truly.
2011-07-08 20:38:00 +00:00
jasper
77929860b5
unfuck rcs id
2011-05-04 11:34:49 +00:00
jasper
21b246857c
- use swprintf() now that it's available
...
- adjust include path
from pascal stumpf (MAINTAINER)
2011-05-04 11:33:16 +00:00
jasper
5d85b50176
import irrlicht 1.7.2
...
The Irrlicht Engine is an open source high performance realtime 3D
engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.
from Pascal Stumpf
with feedback from kili@
ok phessler@
2011-05-04 09:41:50 +00:00