The only change is in 3rdparty/lua-zlib/lua_zlib.c:
- SETLITERAL("_VERSION", "lua-zlib $Id$ (tag: mame0222, release0222)");
+ SETLITERAL("_VERSION", "lua-zlib $Id$ (tag: mame0222)");
Pointed out by naddy@, thanks!
SameBoy is a SDL-based Nintendo Game Boy and Game Boy Color emulator.
SameBoy is extremely accurate and includes a wide range of powerful
debugging features, making it ideal for both casual players and developers.
In addition to accuracy and developer capabilities, SameBoy has all the
features one would expect from an emulator, from save states to scaling
filters.
libretro-sameboy provides a Nintendo Game Boy and Game Boy Color emulation
core to the RetroArch emulator frontend, based on SameBoy.
ok stsp@ thfr@ bcallah@
more available.
Also backport an upstream commit so all archs use clock_gettime(2) to
get ticks, instead of architecture/implementation dependent code.
This fixes the build on powerpc.
OK bentley@ (maintainer) and jca@
Compatibility note: mgba-qt now uses a shader by default that
requires GLSL 1.50 support, which may not be supported by some
older graphics hardware. The SDL frontend doesn't load any shaders.
(which is not) throughout the ports Makefiles.
* Replace find|xargs with find -exec {} +
* Replace -exec {} \; with -exec {} + if applicable.
* Use the -delete operator to remove files and empty directories.
* Combine and tweak some find(1) invocations while here.
ok kn@ rsadowski@ espie@
GSplus is an Apple IIgs emulator. It's an open-source
project based on the KEGS and GSPort emulators. It
supports fullscreen, joysticks and audio through
the SDL2 library across platforms.
ok bcallah@ "looks good to me" @jca
inputs and fixes from bcallah@ and jca@
- move to commit from June 2019 because gamepad interface breaks
afterwards.
- remove dependency on pulseaudio (highly requested); use cubeb audio
backend now
- enable unit tests - thanks Nam! All tests pass.
- rename the bundled SoundTouch header to avoid conflict with installed
SoundTouch
- add a README that specifies the (very high) datasize requirements.
Based on a diff by Nam Nguyen who did most of the heavy lifting here.
Passes portcheck, make port-lib-depends-check, and runs a test Gamecube
ROM without issues.