The new trend is to not release tarball anymore but to get shits from
github... so get the 1.3_stable from today (20130317) and repackage it.
... Kids these days...
required but scenarios are useless without the game and very big, so this
saves excessively large files being uncompressed/recompressed and shipped
out to mirrors on arch where the game won't run anyway. ok phessler
Upstream says it's not the default and pointless, as the game has no music.
Bump REVISION.
From a report sent to ports@ by monkey.armagetron@gmail.com
ok abieber@
gconf_ping() will try to shutdown gconfd, but since installing pkg is
done as root, there is not gconfd nor dbus that can be started when
DISPLAY isn't set and an annoying warning is issued.
discussed with espie@
Do not hardcode python lib in WANTLIB, use MODPY_WANTLIB.
MODPY_BIN is already part of SUBST_VARS by default.
Unbreak runtime: MODPYTHON_BIN -> MODPY_BIN
Ren'Py is a free and cross platform engine for digital storytelling. It
makes it easy to combine words, images, and sounds to create visual
novels and life simulation games.
ok benoit@
MegaGlest is an entertaining free and open source cross-platform 3D
real-time strategy game, where you control the armies of one of seven
different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian or
Romans. The game is set in one of 17 naturally looking settings,
which are crafted with great appreciation for detail.
With tweaks from kirby@, bentley@, and sthen@.
ok sthen@
JAG is an arcade-puzzle 2D game. The aim of JAG is to break all of the
target pieces on each level, and to do this before the time runs out.
tweaks & ok landry
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal:
destroy all green tiles! There are infinite undos and no time limits --
you just have to find a way to destroy all the green tiles and step on a
safe tile at the end.
ok landry
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.
ok kirby@