4179 Commits

Author SHA1 Message Date
bcallah
26a1618cb9 Import games/stockfish, an open source chess engine.
ok bentley@

Stockfish is one of the strongest chess engines in the world. It is also                                                                        
much stronger than the best human chess grandmasters.
2017-12-19 03:27:46 +00:00
bentley
184c455db1 Don't try building fifengine on archs that will definitely run out of memory. 2017-12-18 08:46:15 +00:00
pascal
5415a72262 Drop patch, it is no longer needed.
Noticed by Juha Erkkila.
2017-12-17 20:19:18 +00:00
pascal
8321467e72 Update to 0.9.23.
Reminded and tested by kili@ with GHC 8.2.2.
2017-12-17 20:10:12 +00:00
bcallah
a253316d2a +qqwing 2017-12-17 16:58:37 +00:00
bcallah
377c3ed4e8 Import games/qqwing, a Sudoku puzzle generator and solver.
Submission by Victor Kukshiev <andrey0bolkonsky@gmail.com>
ok zhuk@
2017-12-17 16:58:14 +00:00
kirby
edd3fbed16 patch no longer needed 2017-12-17 10:31:10 +00:00
kirby
8733b5599a update to bzflag-2.4.12
tweaks and ok bentley@
2017-12-16 10:40:01 +00:00
jca
1b97313b5d Broken with ports-gcc on sparc64 and amd64 -> use ports-clang 2017-12-14 11:00:20 +00:00
jca
b8218d6d61 Won't build on BE archs. 2017-12-14 07:08:15 +00:00
ajacoutot
deeb21abde Needs to LDEP on databases/sqlite3. 2017-12-13 08:29:40 +00:00
bcallah
560c81e8ad Update to 1.7.11.11 -- Drop FLAVORS in favor of using the SDL2 client only.
Switch HOMEPAGE to https. Re-take MAINTAINER.

ok kirby@
2017-12-11 22:31:40 +00:00
bcallah
d487690098 Update to wtf-20171202 2017-12-11 00:08:10 +00:00
bcallah
f6f1624df0 +2048-cli 2017-12-10 22:45:17 +00:00
bcallah
252a8bccf3 Import games/2048-cli, a terminal version of the 2048 sliding block puzzle
game.

Submitted by Kaashif Hymabaccus <kaashif AT kaashif DOT co DOT uk>, who
takes MAINTAINER, thanks!

ok jca@ on a previous version back in August. Slightly tweaked by me to
update for newer GH_* variable changes.

"Go for it." bentley@

2048-cli is a terminal-based version of the popular 2048 sliding block
puzzle game. Supports animations, colors, stores your high score, and
includes an AI.
2017-12-10 22:44:51 +00:00
awolk
3ba643c0ab games/yquake2 7.02 => 7.10
OK abieber@

Quake 2 was released 20 years ago
and this the anniversary update.

Tested with abieber@, bmercer@ and many others
fragging on an OpenBSD server.

Port changes:
 - reworded README to more
   prominently point at the
   upstream documentation and
   mentioning the 3.20 patch
   which is needed for
   multiplayer

Upstream changelog:

 https://github.com/yquake2/yquake2/blob/master/CHANGELOG
2017-12-10 12:14:36 +00:00
bcallah
e22f3ddb45 Add a pkg/README for OpenRCT2, so I don't have to keep answering the same
question about how to set it up.

ok bentley@, who also provided a small tweak
Typo fix from Paul de Weerd.
2017-12-10 08:18:29 +00:00
espie
8a27d84bbb FIX_EXTRACT_PERMISSIONS 2017-12-07 20:14:55 +00:00
espie
a5542a52d9 a few more FIX_EXTRACT_PERMISSIONS 2017-12-07 18:54:36 +00:00
espie
19776f2d13 FIX_EXTRACT_PERMISSIONS 2017-12-07 15:00:30 +00:00
espie
dd1a06b9bb FIX_EXTRACT_PERMISSIONS 2017-12-07 13:12:44 +00:00
pascal
0af562423a Update OpenMW to 0.43.0. 2017-12-05 19:59:13 +00:00
juanfra
ce246ba396 Move download.tuxfamily to https. 2017-12-02 21:39:49 +00:00
jca
f096fc26b0 Don't try to build tome4 on powerpc
From Solene Rapenne (maintainer)

The fix to make it build on powerpc is easy (same as the diff to unbreak
luajit) but the resulting game is useless (black screen at startup).
Patches to address this are more involved.
2017-12-02 15:26:12 +00:00
kirby
95541fd8be fix build when audio/libxmp is installed.
patch from maintainer Ryan Freeman, thanks!
noticed and OK espie@
2017-11-30 03:32:32 +00:00
kirby
0ba971b695 update to gemrb-0.8.5 2017-11-27 18:12:30 +00:00
pascal
92fd69a100 Update to STK 0.9.3. 2017-11-27 15:45:19 +00:00
kirby
b7533476c5 switch HOMEPAGE to https 2017-11-27 04:21:51 +00:00
bcallah
0580922cc8 Routine update to wtf-20171118. 2017-11-27 04:08:02 +00:00
abieber
7e1415c28e Fix for openal/sndio backend segfault.
Diff from David CARLIER <devnexen@gmail.com>

No objections - bmercer@ was probably going to give me an OK but didn't
because of the frags he would receive (I assume :D)!
2017-11-26 03:32:48 +00:00
jsg
4ccff8c64b update to quakespasm 0.93.0 2017-11-25 13:00:58 +00:00
kirby
28e45ac15b - enable build on !CLANG_ARCHS
- fix localization support
 - pass the LUA binary
from MAINTAINER Tim Meunier, thanks!
2017-11-23 05:04:43 +00:00
kirby
e646319e92 update eduke32 to a current version (20171105 svn tag 6496)
from maintainer Ryan Freeman, thanks!
2017-11-22 03:43:46 +00:00
naddy
1a87aebd2d mechanical replacement of the gettext module 2017-11-21 00:12:59 +00:00
kirby
b0dd5af453 missed comment from jca@, sorry 2017-11-19 19:47:43 +00:00
kirby
8366a1461b set ONLY_FOR_ARCHS similar to lang/luajit because tome4 is using its
own embedded copy of luajit.
OK sthen@
2017-11-19 19:42:48 +00:00
naddy
1b79fc2f4e bump after change to games/flare pkgpath 2017-11-19 15:44:10 +00:00
naddy
5306d9fac1 replace gettext module 2017-11-19 00:53:16 +00:00
naddy
adfe0960ab Move BUILD_DEPENDS+=devel/gettext-tools out of the gettext module and
into those ports that actually require it.
2017-11-18 22:23:59 +00:00
kirby
ca0fed6cec - split to -main and -data subpackages.
- install desktop file and icon
2017-11-18 17:01:06 +00:00
bcallah
2a7869ea67 Update galois to 0.5 -- workaround in grid.h is now the only code path, so
remove patch. Continue to not install Gnome Help files.
Take MAINTAINER
ok espie@
2017-11-18 00:03:05 +00:00
naddy
11e3dd67b3 switch COMPILER from the old, confusing shortcuts to the more explicit format 2017-11-16 23:20:37 +00:00
naddy
445ca8c0a3 replace gettext module 2017-11-16 18:39:25 +00:00
sthen
8b1a57ee8e mark BROKEN-i386: std::bad_alloc when compiling fifePYTHON_wrap.cxx 2017-11-16 10:46:52 +00:00
bentley
e083d85f02 +freedoom 2017-11-15 08:53:48 +00:00
bentley
d22682e993 Import freedoom-0.11.3.
Freedoom is a freely licensed game pack for the Doom engine, split in two parts.

Phase 1 is the first part of the single-player game, containing four chapters
which are nine levels each, smoothly paced for beginner players. It is
compatible with mods for the original Doom and The Ultimate Doom.

Phase 2 is the second major part of the single-player game, a massive 32-level
chapter expanding upon the same concepts present in Phase 1, as well as
containing additional monsters and the double-barreled shotgun! The levels in
this game tend to demand more skillful play than the previous chapters. It is
compatible with mods for Doom II.

FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom
project. Rather than the usual single-player focused levels, these contain
no monsters and are intended for deathmatch only. It is compatible with mods
for Doom II.

ok landry@
2017-11-15 08:52:59 +00:00
bentley
464613226b Switch homepage/master_sites to https. 2017-11-13 11:25:27 +00:00
bentley
858a656bd9 Switch homepage to https. 2017-11-12 22:29:05 +00:00
kirby
fab00ca829 mirror distfile 2017-11-12 06:37:15 +00:00
kirby
edb01fb468 - remove bogus line from Makefile
- switch HOMEPAGE to https
 - add RCS id to patch
2017-11-11 11:24:42 +00:00