of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.
OK merdely@
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.
OK merdely@
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL
Also, fix dependency on vorbis, so ogg music plays correctly.
comments and OK by merdely@
community. It is based on the source code of Marathon 2: Durandal, a
game created by Bungie Software in 1995. Since Bungie released the
source code, Aleph One has matured to include a variety of new features
and improvements.
ok merdely