LinCity is a city/country simulation game. You are required to build
and maintain a city. You must feed, house, provide jobs and goods for
your residents. Etc.
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The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!
Flavors:
no_x11 - build without X11 support
WWW: http://www.zangband.org/
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omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.
omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.
WWW: http://www.alcyone.com/max/projects/omega/
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SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.
The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.
The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.
WWW: http://david.hedbor.org/projects/sdlroids/
Changes:
- When tuning text options at run time like the password the server
would crash. This has now been fixed.
- Clients now support the firewall patch.
For this the client has two new options: -clientPortStart and -clientPortEnd.
- A new server option -passwordFileName gives the path to a file which
only contains a definition for the server password. The advantage
of this is that you can set the file permissions so that others
cannot read its contents.
- Fix -blockFrictionVisible (didn't work)
- Ben Armstrong fixed a bug where ball ownership for all connected balls
would be reset whenever a player would leave.
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The game is set in Moria and the goal is to kill off the balrog.
Apart from this, the game is almost completely based on Dungeons &
Dragons. The game is a true classic and every true gamer should
have played it.
It was originally written by Robert Alan Koeneke with some help
from Jimmy Wayne Todd. Further development of the game has almost
ceased, but The Pits of Angband, which is based on its code, is
still very much in development.
WWW: http://www-math.bgsu.edu/~grabine/moria.html