Commit Graph

508 Commits

Author SHA1 Message Date
jsyn
23fe5a610f - remove gunshar dependencies
- change EXTRACT_CASES to match bsd.port.mk SHAR fix
ok pjanzen@
2001-07-30 21:03:16 +00:00
pvalchev
2ecd8f92db o Cheat on GNU autoconf/automake so that they do not get ran automagically,
as they are not required.
o Install the README as there is no other piece of documentation; heko@iki.fi
2001-07-29 01:43:42 +00:00
naddy
1568879cff add lincity, alphabetize 2001-07-29 00:11:17 +00:00
naddy
58b752e2ae Import of LinCity 1.11; submitted by Wilbern Cobb <cobb@vedge.com.ar>.
LinCity is a city/country simulation game.  You are required to build
and maintain a city.  You must feed, house, provide jobs and goods for
your residents.  Etc.
2001-07-29 00:07:34 +00:00
lebel
3c45b96cdf darn, conflict with teTeX binary bin/omega. Rename the binary bin/Omega;
pointed out by Jim Zajkowski <jim@jimz.net>
2001-07-28 17:05:01 +00:00
lebel
41c3baa4f2 +omega, +zangband and +zangband,no_x11 2001-07-28 16:35:07 +00:00
lebel
5a41929849 initial import of zangband-2.6.1:
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!

Flavors:
	no_x11	- build without X11 support

WWW: http://www.zangband.org/
2001-07-28 16:33:39 +00:00
lebel
b4fc3ab902 initial import of omega-0.90.4:
--
omega is a complex rogue-style game of dungeon exploration.  Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.

omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.

WWW: http://www.alcyone.com/max/projects/omega/
2001-07-28 16:31:47 +00:00
pvalchev
b1439c7223 + sdlzombies 2001-07-26 19:14:46 +00:00
pvalchev
9461bd4a05 Import of sdlzombies-1.0.0
SdlZombies is based on a very old game that runs on ZX81
(Sinclair).

http://hocwp.free.fr/sdlzombies.html
2001-07-26 19:11:51 +00:00
pvalchev
f6de5a2259 - Install the README as there is no other piece of documentation
- Respect CC/CFLAGS and disable a hardcoded gcc optimization flag
heko@iki.fi
2001-07-25 17:23:50 +00:00
pvalchev
6dea3126f0 Update to icebreaker-1.1
* added manual page
* tiny change to error message when high score file can't be read
2001-07-25 08:52:06 +00:00
pvalchev
97f9561dda sync with sdl update here, too 2001-07-25 08:15:37 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
pvalchev
5cf6209e25 + icebreaker 2001-07-20 02:12:05 +00:00
pvalchev
a9a81d3c27 Import of icebreaker-1.09
SDL game similar to Jezzball, staring the linux penguin

WWW: http://www.mattdm.org/icebreaker/
2001-07-20 02:09:42 +00:00
pvalchev
293bccfadb apparently, we shouldn't care about LDFLAGS; thanks brad 2001-07-19 17:13:59 +00:00
pvalchev
4999299b28 Do not overwrite LDFLAGS, just append the needed libraries and pass its
contents to the build system.
2001-07-19 03:12:44 +00:00
lebel
d001029af7 fix the last sentence to something that make more sense; pvalchev@ 2001-07-18 16:32:55 +00:00
lebel
e930690d08 +sdlroids 2001-07-18 15:26:11 +00:00
lebel
1fe4bc5fbf initial import of sdlroids-1.3.4:
--
SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.

The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.

The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.

WWW: http://david.hedbor.org/projects/sdlroids/
2001-07-18 15:25:07 +00:00
lebel
e65a49cc5b change MASTER_SITES to something a little bit more reliable. 2001-07-18 15:06:33 +00:00
espie
3c0b8b82f0 +xscavenger 2001-07-16 13:05:15 +00:00
espie
b81501be2e lode-runner clone. 2001-07-16 13:03:54 +00:00
naddy
49afc89ea6 MASTER_SITES fix by Heikki Korpela <heko@saitti.net>:
- Add ftp.funet.fi and ftp.sunet.se mirrors where available.
- Remove broken ftp.funet.fi references.
2001-07-13 11:23:37 +00:00
pvalchev
0bd2146e17 + amph 2001-07-13 04:32:39 +00:00
pvalchev
0b37c62e67 Import of amph-0.8.8
jump'n run game with unique video effects using SDL

WWW: http://www.dataway.ch/~lukasl/amph/amph.html
2001-07-13 04:28:26 +00:00
pvalchev
0e596ee1dc SDL library minor number cranked 2001-07-11 16:47:54 +00:00
pvalchev
4c0df9219c espie is the maintainer 2001-07-09 16:50:53 +00:00
pvalchev
31897c85e7 enable separate build 2001-07-06 16:36:56 +00:00
pvalchev
bd9dd9b4ee + newvox 2001-07-06 16:00:13 +00:00
pvalchev
e8cace4433 Import of newvox-1.0
Voxel-style landscape rendering.  Move around the landscape
by using the arrow keys.

WWW: http://www.libsdl.org/projects/newvox
2001-07-06 15:56:22 +00:00
pvalchev
bb6ef9b0d7 + fire 2001-07-06 00:06:42 +00:00
pvalchev
d48c568069 Import of fire-1.0
Fire is an organic fireworks demonstration using
the Simple DirectMedia Layer (SDL)

WWW: http://www.libsdl.org/projects/fire/
2001-07-06 00:02:59 +00:00
espie
422a0091f1 Add per-user config. 2001-07-05 14:25:04 +00:00
espie
63f0c66deb Remove gmake dependency 2001-07-05 13:57:54 +00:00
espie
160c715675 +falconseye 2001-07-05 13:35:47 +00:00
espie
c040d15127 Falcon's Eye is nethack on steroids: graphics and sound.
Preliminary port by Peter Valchev and me. A few details to fix,
such as having SDL sound AND using timidity concurrently...
2001-07-05 13:29:01 +00:00
pvalchev
48cfe14c74 Update to xpilot-4.4.1
Changes:
- When tuning text options at run time like the password the server
would crash.  This has now been fixed.
- Clients now support the firewall patch.
For this the client has two new options: -clientPortStart and -clientPortEnd.
- A new server option -passwordFileName gives the path to a file which
only contains a definition for the server password.  The advantage
of this is that you can set the file permissions so that others
cannot read its contents.
- Fix -blockFrictionVisible (didn't work)
- Ben Armstrong fixed a bug where ball ownership for all connected balls
would be reset whenever a player would leave.
2001-07-04 17:56:44 +00:00
lebel
98729530f6 +moria 2001-07-04 16:58:43 +00:00
lebel
649cd09245 initial import of moria-5.5.2:
--
The game is set in Moria and the goal is to kill off the balrog.
Apart from this, the game is almost completely based on Dungeons &
Dragons. The game is a true classic and every true gamer should
have played it.

It was originally written by Robert Alan Koeneke with some help
from Jimmy Wayne Todd. Further development of the game has almost
ceased, but The Pits of Angband, which is based on its code, is
still very much in development.

WWW: http://www-math.bgsu.edu/~grabine/moria.html
2001-07-04 16:57:50 +00:00
espie
a2573d4499 Oops. When commenting out flavors, tweak PLISTs as well.
Thanks, David.
2001-07-04 14:00:42 +00:00
espie
7b088e2760 +slash-em 2001-07-04 11:16:37 +00:00
espie
90f10c31d7 Yet another nethack variant. 2001-07-04 11:14:53 +00:00
lebel
619fd9b942 Twenty-two ports have HOMEPAGE in their Makefile, but not in DESCR;
from Jason Peel <jsyn@nthought.com>
2001-07-02 16:19:04 +00:00
pvalchev
7172dff8eb These do not have licenses, so we cannot distribute distfiles/packages.
Set PERMIT_* to "no license" for now.  Authors will be contacted so that
they are aware of the situation, but we cannot break the copyright law.
2001-06-27 20:56:24 +00:00
pvalchev
e8a2398d62 Remove deprecated LICENSE_TYPE and set appropriate # comments
with its contents.
2001-06-20 01:43:11 +00:00
pvalchev
faa495adda remove redundant gtk+ BUILD_DEPENDS 2001-06-15 02:08:03 +00:00
pvalchev
0b79b351bf update to v4.4.0 2001-06-14 05:00:20 +00:00
naddy
24ac680d27 sync package revision to -stable 2001-06-05 21:45:53 +00:00