Commit Graph

10 Commits

Author SHA1 Message Date
david
3e6f238637 remove double word stuttering
ok pvalchev@ brad@
2003-02-26 02:57:55 +00:00
pvalchev
caa8ddabbe "the the", "of of"; from David Krause 2003-02-24 06:50:05 +00:00
fgsch
f22c92f425 more NEED_VERSION removal. 2002-12-29 15:10:07 +00:00
lebel
cceba13846 MASTER_SITE_SUBDIR -> ${SITE:=subdir/} 2002-05-13 13:28:07 +00:00
espie
5b37289c23 md5->distinfo 2002-03-21 19:59:18 +00:00
pvalchev
49e70157ec Repair sdl-image and sdl-mixer lib depends after recent updates containing
shlib changes.
2001-12-28 22:40:09 +00:00
pvalchev
79727d327b change SDL dependency entries to simply match latest in-tree version, any flavor 2001-12-28 22:11:58 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
lebel
d001029af7 fix the last sentence to something that make more sense; pvalchev@ 2001-07-18 16:32:55 +00:00
lebel
1fe4bc5fbf initial import of sdlroids-1.3.4:
--
SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.

The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.

The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.

WWW: http://david.hedbor.org/projects/sdlroids/
2001-07-18 15:25:07 +00:00