12 Commits

Author SHA1 Message Date
kirby
fab41d3ec3 update to ode-0.16.2 2020-09-17 04:58:25 +00:00
kirby
e96c658875 fix build on sparc64 2020-09-13 12:11:30 +00:00
kirby
e69b67033d Update to ode-0.16
Switch HOMEPAGE to https and remove dead MASTER_SITES while here.
2020-09-04 20:06:58 +00:00
pascal
782cc31fdd Use CXX for linking instead of hardcoding -lstdc++. Fixes build on aarch64.
ok kirby@ (maintainer)
2019-01-13 15:08:01 +00:00
espie
510545c74e fixes for clang 6.0 2018-04-07 07:55:14 +00:00
jasper
a7557697b7 stop using malloc.h; no pkg change 2016-01-13 22:14:25 +00:00
kirby
e8d78ac49d update to ode-0.14 2015-12-23 08:53:57 +00:00
kirby
90fcdbd521 update to ode-0.13.1 2015-01-21 04:55:43 +00:00
kirby
668fe9ebe1 missed rm 2012-10-09 07:38:29 +00:00
kirby
023d82b536 *** empty log message *** 2012-10-09 07:36:49 +00:00
jasper
c0350ee068 - install examples
- fix wantlib

from Kirill Bychkov, thanks
2009-08-06 10:59:21 +00:00
jasper
aa88fcbc8a import ode 0.11.1
ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use C/C++ API. It has advanced joint types
and integrated collision detection with friction. ODE is useful for
simulating vehicles, objects in virtual reality environments and virtual
creatures. It is currently used in many computer games, 3D authoring
tools and simulation tools.

original port by jonathan armani, with tweaks by me
2009-08-03 14:14:10 +00:00