Brief Changelog:
- New map generator which generates much better maps (wildmap).
- Fixed problem with mouse if client stopped receiving frames.
- Added button to the welcome screen with which you can ping all
the servers and sort them correctly.
- Added -serverHost to the server to manually specify the hostname and
IP address of the server if the machine has more than one net interface.
- Various other fixes concerning other Operating Systems.
from maintainer
Players move along in an artificial world and shoot each other using
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
transporters, autopilot etc.
XPilot's highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games
around the world.
* 'Real physics'; particles of explosions and sparks from your engines
all affect you if you're hit by them. This makes it possible to kill
someone by blowing them into a wall with engine thrust or shock waves
from explosions.
* Specialized editors for editing ship-shapes and maps.
* Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in various
ways.
Some features are borrowed from classics like the Atari coin-ups
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
and Gravity Force (Commodore Amiga).
The main idea of the game is scoring points and having lots of fun.
Maintainer: Peter Valchev <pvalchev@toxiclinux.org>