* fixed mousepointer transparency bug
* uta/surface.cc : bugfix for segfault when using scaledBlit()
with source and target having the same size
* uta/widget.cc, uta/focus.* : fixed focus handling bug
libuta is a Graphical User Interface library for C++ that uses SDL as
its output layer. It allows application and game programmers to put
together portable graphical applications easily. libuta has a range
of already implemented widgets and uses libsigc++ as a signal
dispatching system. It also performs resource management and has a
sound system.
WWW: http://libuta.sourceforge.net/