Brief Changelog:
- New map generator which generates much better maps (wildmap).
- Fixed problem with mouse if client stopped receiving frames.
- Added button to the welcome screen with which you can ping all
the servers and sort them correctly.
- Added -serverHost to the server to manually specify the hostname and
IP address of the server if the machine has more than one net interface.
- Various other fixes concerning other Operating Systems.
from maintainer
Submitted by Felix Kronlage <fkr@grummel.net>.
Moon-buggy is a simple character graphics game, where you drive some
kind of car across the moon's surface. Unfortunately there are
dangerous craters there. Fortunately your car can jump over them!
GtkBalls is a clone of the well-known game "Lines" using the
Gtk+ library. It is a logic game - the idea is to put five or
more balls of the same color in horizontal/vertical/diagonal
line in order to remove them.
HOMEPAGE= http://gtkballs.antex.ru/
Players move along in an artificial world and shoot each other using
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
transporters, autopilot etc.
XPilot's highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games
around the world.
* 'Real physics'; particles of explosions and sparks from your engines
all affect you if you're hit by them. This makes it possible to kill
someone by blowing them into a wall with engine thrust or shock waves
from explosions.
* Specialized editors for editing ship-shapes and maps.
* Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in various
ways.
Some features are borrowed from classics like the Atari coin-ups
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
and Gravity Force (Commodore Amiga).
The main idea of the game is scoring points and having lots of fun.
Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
interface. It currently supports 8 and 9-ball pool,
has cool settings like friction and collision drag.
The game has some minor problems and is going to improve,
with even more customizable features, adding network
support, making the engine more realistic.
MAINTAINER= Peter Valchev <pvalchev@toxiclinux.org>