9 Commits

Author SHA1 Message Date
naddy
af6a79943b drop RCS Ids 2022-03-11 19:22:04 +00:00
kn
e7411f37c1 Remove RCSIDs from ports I maintain 2022-03-10 12:03:30 +00:00
kn
195958a2f3 Use ported GLEW and glfw rather than the bundled versions 2022-02-06 19:21:02 +00:00
kn
447dfe6ff4 Update to bonzomatic 2022.02.05 2022-02-06 17:41:43 +00:00
kn
498bf7bbd8 Update to bonzomatic 2021.03.07
Add config option to skip setup dialog
2021-03-08 21:55:36 +00:00
kn
dab8670d98 Update to bonzomatic 2021.01.29
(old patches got merged)

Added support for accessing the contents of the previous frame in a texture
- motion blur, feedback effects, state machines, GO GO GO!

Additional syntax colouring options
Also HDR texture support and a number of other fixes
2021-02-04 17:01:26 +00:00
kn
e9e331ad9b Update PLIST
Although installed manually in post-install, README.md was never packaged.
2020-04-26 21:22:51 +00:00
sthen
3318ced016 replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:46:54 +00:00
kn
9687a18074 Import Bonzomatic
Bonzomatic is a live-coding tool, where you can write a 2D fragment/pixel shader
while it is running in the background.

The tool was originally conceived and implemented after the Revision 2014
demoscene party's live coding competition where two contestants improv-code an
effect in 25 minutes head-to-head.

At least OpenGL 4.1 is required, which is supported by
3rd generation Intel Core i3/i5/i7 "Ivy Bridge" processors and
ATI/AMD TeraScale 2 "Evergreen" chipsets or later.

Input from jsg sthen
OK rsadowski
2019-04-22 08:55:50 +00:00