have returned void basically forever, so cut thru a bit of old-style cruft
so it compiles and runs more or less correctly (there's a shitload of stuff
happening in the handler... not my fight)
TODO: LINT_ARGS controls prototypes in externs.h... turning them on
triggers some issues with K&R vs ANSI in some functions.
- reorder Makefile
- regen distinfo
- setup WRKBUILD once in post-configure rather than do-build
- pass -DPREFIX=... via MAKE_FLAGS and use do-install instead of
patching unix/Makefile (nicer to read)
- minor PLIST reordering to please ''make plist''
- bump REVISION (previous commit to patches/patch-source_io_c)
ok naddy@
--
The game is set in Moria and the goal is to kill off the balrog.
Apart from this, the game is almost completely based on Dungeons &
Dragons. The game is a true classic and every true gamer should
have played it.
It was originally written by Robert Alan Koeneke with some help
from Jimmy Wayne Todd. Further development of the game has almost
ceased, but The Pits of Angband, which is based on its code, is
still very much in development.
WWW: http://www-math.bgsu.edu/~grabine/moria.html