The smpeg xmms plugin allows playing mpeg videos in xmms and VCD movies,
thanks to the smpeg library.
WWW: http://www.xmms.org/files/plugins/smpeg-xmms/
MAINTAINER= Wilbern Cobb <cobb@vedge.com.ar>
removed dummy versioning from plugins
From Changelog:
* added new IP defragmenter, spp_frag2
* added new stateful inspection/tcp stream reassembly plugin, spp_stream4
* Snort can now statefully detect ECN traffic (less false alarms)
* stream4 can now keep session statistics in a "session.log" file
* added new high-speed unified binary output system, spo_unified
* added new data structs/management for tag code
* added -k switch to tune checksum verification behavior
* added -z switch to provide stateful verification of alerts
* modified bahavior of http_decode, now only alerts once per packet
* added unique Snort ID's to every Snort rule, plus generator, revision
and event ID info to each alert
* detection engine only alerts once per packet now, tcp stream code doesn't
generate another alert packet if a previous one already alerted for that
stream
* fixed signal handling on svr4 systems
* added enhanced cross reference printout to full/fast/syslog alert modes
* added new high speed checksum verification (on x86) routines
* added new ARP spoof detection preprocessor from Jeff
Nathan <jeff@wwti.com>
Maintainer : COUDERC Damien <couderc.damien@wanadoo.fr>
---
GnuPG Made Easy (GPGME) is a library designed to make access to
GnuPG easier for applications.
It provides a High-Level Crypto API for encryption, decryption,
signing, signature verification and key management. Currently it
uses GnuPG as it's backend but the API isn't restricted to this
engine; in fact it is planned to add other backends to it.
Varconf is a configuration system designed for the STAGE server.
Varconf can parse configuration files, command-line arguments and
environment variables. It supports callbacks and can store its
configuration information in separate Config objects or in one
global configuration instance.
LinCity is a city/country simulation game. You are required to build
and maintain a city. You must feed, house, provide jobs and goods for
your residents. Etc.
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!
Flavors:
no_x11 - build without X11 support
WWW: http://www.zangband.org/
--
omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.
omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.
WWW: http://www.alcyone.com/max/projects/omega/
This library implements the Atlas protocol, for use in
client-server game applications. This library is suitable
for linking to either clients or servers.
libuta is a Graphical User Interface library for C++ that uses SDL as
its output layer. It allows application and game programmers to put
together portable graphical applications easily. libuta has a range
of already implemented widgets and uses libsigc++ as a signal
dispatching system. It also performs resource management and has a
sound system.
WWW: http://libuta.sourceforge.net/
--
Chrootuid makes it easy to run network services at a low privilege
level and with restricted file system access. This utility employs
both chroot and su to confine users to specified areas by assigning
appropriate userids.
Chrootuid was written by Wietse Venema; this port includes Phil
Pennock's initgroups patch.
WWW: http://www.porcupine.org/
MAINTAINER= Jason Peel <jsyn@openbsd.org>
An initial port skeleton was donated by the farmer who uses BSD.