- Clean up symbol visibility.
- Don't force quit in signal handler, since we might double-free things.
- Disable reverb flag in modplug decoder. It's producing trash in some cases.
- Don't underflow array when parsing timidity config file.
- Fix read_config_file() not closing the file when there is an error.
- Honor the return code from recursive read_config_file() call.
- Reset some state on shutdown to prevent crash when reinitializing.
from Brad
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3. It is meant to make the
programmer's sound playback tasks simpler. The programmer gives
SDL_sound a filename, or feeds it data directly from one of many
sources, and then reads the decoded waveform data back at their leisure.
If resource constraints are a concern, SDL_sound can process sound data
in programmer-specified blocks. Alternately, SDL_sound can decode a
whole sound file and hand back a single pointer to the whole waveform.
SDL_sound can also handle sample rate, audio format, and channel
conversion on-the-fly and behind-the-scenes, if the programmer desires.
WWW: http://icculus.org/SDL_sound/