with either of our old in tree versions of gcc.
No thanks to cwm for requiring keyboard pointer control keys
to be forcibly unmapped via a configuration file for
keen to be playable.
Don't symlink libwine.so.1 or libwine.so.
Set WINEPREFIX for regress.
Configure flags: s/without-also/without-alsa/, remove --without-esd, since
that is handled by esd flavor.
(Port is still in wip status, this just makes the port package properly and
exposes the general failure of the regress in this port.)
'Its good if wine.0.0. is created. Let's ask porters.' pirofti@
This is still work in progress. That means its not working yet, its not
linked to the build and it still has a long way to go.
We're adding this here so that developers can more easily work on it.
Okay sthen@.
it's installed by our dynamips port. bump package.
- remove NO_BUILD, it does actually carry out some steps in the build
stage. if they're left until fake-install, root-owned files in the work
directory prevent "make clean" from working.
ok Jonathan Armani (maintainer).
autoshit pulls in libsamplerate iff it's installed. This is yet
another case of auto* breaking things again and again and again.
While here, fix license marker.
ok sthen@, ajacoutot@
MESS stands for Multi Emulator Super System. It is an emulator for the
hardware of many different games consoles (e.g. Sega, NES, SNES, etc.)
as well as many different old games-oriented home computers (e.g. C64,
C128, ZX80, etc.)
SDLMESS is a port of MESS using the SDL library.
After many submissions and updates by Pierre Riteau (at gmail), thanks!
MAME stands for Multi Arcade Machine Emulator. As the name suggests, it
is a program that emulates the hardware (and low-level firmware) of a
massive variety of arcade machines.
SDLMAME is a port of MAME using the SDL library.
After many submissions and updates by Pierre Riteau (at gmail), thanks!
Xhomer is a machine emulator for the DEC Professional 350 computer,
a PDP-11-based machine that was sold in the early to mid-'80's.
Xhomer is based on the PDP-11 CPU core from the SIMH simulator,
and is written entirely in C.
ok sturm@
several tweaks and improvements, no real functional change
From Giovanni Bechis bigionews(at)snb(dot)it and
Mikaloj Kucharski mikalaj(at)kucharski(dot)name
o use SUBST_CMD
o fix README.OpenBSD
o fix path
o do not hardcode /usr/local
o add @bin markers
From Alexander Hall alexander(at)beard(dot)se
o add non root fd passing sudo instructions
bump PKGNAME