Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC
Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and
WonderSwan (Color) are emulated. Mednafen has the ability to remap
hotkey functions and virtual system inputs to a keyboard, a joystick, or
both simultaneously. Save states are supported, as is real-time game
rewinding. Screen snapshots may be taken at the press of a button, and
are saved in the popular PNG file format.
OK landry@
- patch some hardcoded paths and binary names
- initial support for running qemu instances from gns3
(note that to work fully and connect qemu to network interfaces
on dynamips instances currently requires a qemu patched to support
udp unicast networking; see qemu-0.13.0-patches.zip in
http://sourceforge.net/projects/gns-3/files/Qemu/).
ok armani@ (maintainer)
takes a u_char, not int as in the 0.13.0 qemu code. from mcbride@ with
name change by fgsch@.
- fix copy-and-pasto in the sample qemu-ifdown script resulting in
tun interface not being removed and errors when qemu closes. from me.
ok mcbride@(first part) fgsch@ ajacoutot@ landry@
Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator.
It is based on hundreds of corner case hardware tests, as well as
previous documentation and reverse engineering efforts.
From Anthony J. Bentley on ports@
sdlmame includes *mmintrin.h headers from gcc which can't be compiled
with -Wsystem-headers (now system default) -Werror (set by the port).
While here remove useless gcc4 MODULES stanzas (port is only for
i386/amd64), switch to newer WANTLIB/LIB_DEPENDS/REVISION idioms.
with tweaks from ajacoutot@, ok ajacoutot@ & MAINTAINER.